[futurebasic] Greyed items in a Dialog

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From: Paul Bruneau <paul_bruneau@...>
Date: Tue, 18 May 1999 09:13:04 -0400
Hi everyone!

I am making an import dialog box, and I'd like to disable the OK button
until the user has put stuff into the box that makes sense.

Actually, the default stuff will make sense, but I want to disable the
OK button if the user puts something stupid in there (like trying to
import thingy #5 from a file that has only 4 thingies. You get the
point), and then re-enable the OK button after they delete the stupid
stuff and put back in the thoughtful, intelligent stuff.

I'm sure this is a common thing, but suddenly I can't find any
documentation or code examples in my FB books to do it.

I even looked twice and indeed, I was again stricken with the lack of info.

Can anyone point me in the right direction? I'm not afraid of the
toolbox, and looked in that part of the Handbook as well to no avail.

Thanks,

Paul