[futurebasic] Re: [FB] Greyed items in a Dialog

Message: < previous - next > : Reply : Subscribe : Cleanse
Home   : May 1999 : Group Archive : Group : All Groups

From: Paul Bruneau <paul_bruneau@...>
Date: Tue, 18 May 1999 10:58:46 -0400
No, I use the Dialog Manager to tell me when the user "hits" an item in
the dialog. The dialog has a sort of event loop which handles this
nicely. That part is not a concern to me. I just want to know how to
gray out or disable a dialog item.

Thanks anyway,
PB

PS: If you want the source to the easy way to do a dialog (which it
sounds like you could use), let me know! :)

Pete wrote:
> 
> > Hi everyone!
> >
> > I am making an import dialog box, and I'd like to disable the OK button
> > until the user has put stuff into the box that makes sense.
> >
> > Actually, the default stuff will make sense, but I want to disable the
> > OK button if the user puts something stupid in there (like trying to
> > import thingy #5 from a file that has only 4 thingies. You get the
> > point), and then re-enable the OK button after they delete the stupid
> > stuff and put back in the thoughtful, intelligent stuff.
> >
> > I'm sure this is a common thing, but suddenly I can't find any
> > documentation or code examples in my FB books to do it.
> >
> > I even looked twice and indeed, I was again stricken with the lack of info.
> >
> > Can anyone point me in the right direction? I'm not afraid of the
> > toolbox, and looked in that part of the Handbook as well to no avail.
> >
> > Thanks,
> 
> Sounds like you need to write an ENTERPROC and and have SFPGETFILE call it
> to filter keystrokes and control dialog buttons based on what the user has
> entered...
> 
> hth
> 
> Pete...