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File Name: 164-puzzle.hqx (136 k)
File Name: 16-marbles-10.hqx (692 k)
File Name: 2nd-encounter.hqx (224 k)
File Name: 3d-brick-bash-14-68k.hqx (148 k)
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File Name: 48-hours.hqx (412 k)
File Name: 4-isles-of-doom.hqx (12 k)
File Name: 500-cards-201.hqx (96 k)
File Name: 5k-poker-dice-osx.hqx (4252 k)
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File Name: 7th-guest-ppc-patch.hqx (12 k)
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File Name: anubis-casino-103.hqx (828 k)
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File Name: apple-easter-eggs-14.hqx (388 k)
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File Name: bears-night-out-r4.hqx (288 k)
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File Name: better-player.hqx (284 k)
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File Name: bigworld.hqx (1176 k)
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File Name: bin-ladenstein-2.hqx (352 k)
File Name: bin-wolfenstein.hqx (3016 k)
File Name: bjs-revenge.hqx (120 k)
File Name: black-box-hc.hqx (84 k)
File Name: blackjack-deluxe-243.hqx (1672 k)
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File Name: blackjack-royale-12.hqx (10208 k)
File Name: blender-ppc.hqx (1492 k)
File Name: blit-2.hqx (904 k)
File Name: blobbo-102-lite.hqx (392 k)
File Name: blobs-22.hqx (812 k)
File Name: blobs-30.hqx (2280 k)
File Name: blobs.hqx (480 k)
File Name: block-buster-002.hqx (284 k)
File Name: blocktoid-10.hqx (340 k)
File Name: blood-bath-patch-192.hqx (144 k)
File Name: blood-bath-secret-codes-095.hqx (44 k)
File Name: bloodlust.hqx (488 k)
File Name: blown-eye-preview-ppc.hqx (864 k)
File Name: blox-arcade-102.hqx (508 k)
File Name: bnettrak.hqx (92 k)
File Name: boat-wars-10.hqx (536 k)
File Name: bob-121.hqx (700 k)
File Name: bobs-bricks.hqx (3568 k)
File Name: bogus-guru.hqx (5136 k)
File Name: boingo-electro-112.hqx (504 k)
File Name: boingo-electro.hqx (500 k)
File Name: bokadarts-20-osx.hqx (312 k)
File Name: bolo-0997-better-dialogs.hqx (64 k)
File Name: bolo-0997.hqx (820 k)
File Name: bolo-drawn-and-quartered.hqx (16 k)
File Name: bolo-finder-102.hqx (36 k)
File Name: bolo-macdraw-map.hqx (48 k)
File Name: bolo-map-continental.hqx (8 k)
File Name: bolo-map-generator-097.hqx (36 k)
File Name: bolo-map-impenetrable.hqx (4 k)
File Name: bolo-map-octapussy.hqx (8 k)
File Name: bolo-maps-kngpa.hqx (136 k)
File Name: bolo-map-superconductor.hqx (8 k)
File Name: bolo-nature-walk.hqx (16 k)
File Name: bolo-random-map-generator.hqx (16 k)
File Name: bolo-star-15.hqx (340 k)
File Name: bolotomy.hqx (160 k)
File Name: bolo-tracker-101.hqx (84 k)
File Name: bolo-vortx-maps.hqx (52 k)
File Name: bonk-143.hqx (236 k)
File Name: bonkhead-cheater-11.hqx (84 k)
File Name: bonyx-202.hqx (988 k)
File Name: boogalooper-12.hqx (2496 k)
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File Name: book-of-decks-25.hqx (3776 k)
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File Name: boom-114.hqx (2964 k)
File Name: boom-151.hqx (2932 k)
File Name: bo-rad-101.hqx (168 k)
File Name: borscht-raider-10.hqx (1652 k)
File Name: boulleys-bolo-maps.hqx (16 k)
File Name: boxcars-casino-10b.hqx (1564 k)
File Name: brain-hex-11.hqx (452 k)
File Name: brainwave-105.hqx (44 k)
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File Name: breaker-150.hqx (380 k)
File Name: breakthrough-wolfenstein.hqx (436 k)
File Name: brettrix-12.hqx (480 k)
File Name: brick-attack-10-ppc.hqx (1548 k)
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File Name: bridge-pro.hqx (1316 k)
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File Name: bridget-22-x.hqx (688 k)
File Name: brik-editor.hqx (20 k)
File Name: bring-your-waterwings-map.hqx (24 k)
File Name: briscola-12.hqx (692 k)
File Name: bub-and-bob-10.hqx (2220 k)
File Name: bubandbob-2-097.hqx (12384 k)
File Name: bubble-trouble-101.hqx (2740 k)
File Name: bubblomania-154.hqx (1280 k)
File Name: buggysoft-menubar-lib-103.hqx (36 k)
File Name: buggysoft-soundlib-104.hqx (268 k)
File Name: bunny-killer-111.hqx (52 k)
File Name: burbank-rummy-12.hqx (760 k)
File Name: burglar-11.hqx (168 k)
File Name: buried-in-time-solution.hqx (16 k)
File Name: burning-monkey-ii.hqx (7104 k)
File Name: burning-monkey-solitair-sm.hqx (2072 k)
File Name: burning-of-eden-20.hqx (3416 k)
File Name: burning-rubber-123.hqx (852 k)
File Name: bushfire-120.hqx (676 k)
File Name: bushka-tutor-11.hqx (332 k)
File Name: b-vs-w-2.hqx (68 k)
File Name: c6.hqx (376 k)
File Name: canada-puzzle.hqx (148 k)
File Name: canfield-60.hqx (68 k)
File Name: cannons-and-castles-202.hqx (344 k)
File Name: card-crash-10.hqx (1324 k)
File Name: card-shell-vol1-101.hqx (356 k)
File Name: card-shell-vol2-101.hqx (308 k)
File Name: caribbean-stud-poker-10.hqx (896 k)
File Name: carotto-104.hqx (652 k)
File Name: carrot-patch-30.hqx (328 k)
File Name: carte.hqx (312 k)
File Name: cashville-sim-city-2000.hqx (16 k)
File Name: casino-blackjack.hqx (208 k)
File Name: castle-381.hqx (1728 k)
File Name: castle-38.hqx (1692 k)
File Name: castle-chaos-10.hqx (3900 k)
File Name: castle-quest.hqx (612 k)
File Name: castlewolf-51.hqx (6360 k)
File Name: castle-wolfensteinr1.hqx (1628 k)
File Name: castle-xeen-20.hqx (248 k)
File Name: catch-em.hqx (484 k)
File Name: catch-the-bunny-3.hqx (5064 k)
File Name: catch-the-bunny-ii.hqx (2812 k)
File Name: catch-the-buzz-20.hqx (340 k)
File Name: cavedig-3.hqx (9700 k)
File Name: cave-lava-and-icky-things.hqx (188 k)
File Name: caveman-sound-system-111.hqx (972 k)
File Name: cca.hqx (420 k)
File Name: cedlecca-briscola-11.hqx (1136 k)
File Name: celest-101.hqx (160 k)
File Name: centaurian-121.hqx (1112 k)
File Name: central-campus-maps.hqx (52 k)
File Name: cf-chess-systems.hqx (256 k)
File Name: cgpr-1.hqx (1604 k)
File Name: chair.hqx (16 k)
File Name: chaos-castle.hqx (448 k)
File Name: chaos-galaga.hqx (36 k)
File Name: chaos-vr-06a.hqx (376 k)
File Name: checkers-hide-n-seek.hqx (744 k)
File Name: checkers-playroom.hqx (1084 k)
File Name: checkers-treasure-hunt.hqx (748 k)
File Name: checker-warz-ppc.hqx (356 k)
File Name: chelseas-game-hc.hqx (112 k)
File Name: chembalancer.hqx (60 k)
File Name: chess-album-10-hc.hqx (8 k)
File Name: chess-cpp.hqx (276 k)
File Name: chessking-100.hqx (656 k)
File Name: chessking-all-to-102.hqx (80 k)
File Name: chess-mate-635.hqx (228 k)
File Name: chess-pp.hqx (316 k)
File Name: chess-rating-calc-10.hqx (236 k)
File Name: chess-set-11-hc.hqx (16 k)
File Name: chess-works-192.hqx (836 k)
File Name: chessworks-301-68k.hqx (1376 k)
File Name: chessworks-301-ppc.hqx (1484 k)
File Name: chessworks-301-x.hqx (1648 k)
Date: Dec 21, 2000
From: "Gary Smith"
Date: Jun 29, 1997
From: [email protected]
Subject: 16 Marbles v1.0 (FAT)
Here's another nice little board game. The object of the game is to
remove as many marbles as possible from the board. It's easy to learn
but hard to solve. This game is a shareware product.
16 Marbles v1.0 requires a Macintosh with about 1 Megabyte of free RAM
and System 7 or better. This game is a FAT binary, so it should work on
both PowerMacs and on some older Macs.
Do not distribute for profit or on CD-ROM without my permission.
(Permission granted for InfoMac CD-ROMs)
Date: Mar 27, 1998
From: [email protected]
Subject: 2nd_encounter
Laz's 2nd Encounter is a scenario for Wolfenstein 3D (3rd Encounter or full
commercial version).
Laz
Date: Feb 24, 2000
From: M Diamond
Date: Apr 23, 2001
From: M Diamond
Date: Aug 20, 1999
From: [email protected]
Subject: 3-D Cannon
3-D Cannon
3-D Cannon is a shareware game that uses 3-D polygon graphics with
texture mapping. Two players command stationary tank-like weapons that
sit on a fractal mountain and take turns shooting at each other. When
players shoot at each other the camera follows the bullet as it flies
through the air.
Date: Oct 31, 1998
From: [email protected]
Subject: 3D Klondike for iMac!
3D Klondike is tailor made to look stunning on your iMac, (although it
looks pretty good on other Macs too :-)
Now you can play the world's most addictive game while Steve Jobs, Bill
Gates and a sushi-eating Polar Bear kibbitz! What could be more fun than
that?!? Did you say "pie"? Well in 3D Klondike there's plenty of pie to
go around, (even if it is more of the throwing than the eating variety).
Download this hilarious shareware game now!
Requires any Mac with system 7 or greater and 4 megs of ram. Optimized
for the iMac with a bondi-blue color scheme.
Date: Mar 26, 1999
From: [email protected]
Subject: 3D Maker
3D Maker allows you to apply various 3D filters to a picture. These
filters include an emboss filter and a 3D glasses filter. 3D Maker offers
support for Navigational Services.
Please feel free to include this game on any CD.
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson"
Date: Jun 22, 2000
From: "Dan 'Remy' Dickinson"
Date: Jun 26, 1997
From: [email protected]
Subject: 48hours
Hi all,
You have been dropped within the walls of Hitler's hideaway
fortress. Your mission is simple. You have fourty-eight hours
to find and destroy Hitler. First you must find your way into
the fortress then work your way through a series of levels until
you find him. Beware!! Hilter is very well protected. (14 levels)
Let me know if you like the levels ([email protected]) or can
even check out my web page at
(http://www.scripps.edu/~mjhunter/wolfen.html).
Mike Hunter
Date: Dec 04, 1998
From: [email protected]
Subject: bolo-map-4-isles-of-doom
4 Isles of Doom is my favorite map of those that I have made. I have
uploaded one other map, Island of Imperialism, to the archive, but this is
probably the better of the two. I made some other maps, but I didn't think
them worth uploading to the archive. I actually made the map a few years
ago, but don't seem to have uploaded it, so I am doing so now.
The map consists of four islands. The two larger islands in the northwest
and east are reasonably forested, while the central and southwestern
islands have no trees at all, making it necessary to import trees from the
larger two islands.
The northwest island is the largest and probably the most valuable island
of the four. It has lots of forest, which makes many of the bases open to
sneak attacks. It has several bases and pills scattered throughout it, but
the best spot is in the northwest corner, where there are four bases and
four pills. However, this little fortress is surrounded by a river and
plenty of swampland, which will make it a little difficult to overtake.
However, once you own this base, you will find it quite defendable. The
eastern island is rather large but consists of mostly forest, although
there are a few bases and pills. There's a nice little island in the center
of the map that contains two bases. It is fairly open to invasion because
its location in the center of the map makes it rather accessible, and may
be on the front lines. However, it's defended by shallow water, which
causes spiking to take a little extra effort if you put some pills on it.
By the time your enemy gets onto the island, (s)he will be well within the
range of your pills. The southwest island is really just a large maze with
several bases and pills. It could be a nice fortress, but it doesn't have
any trees, so you need to import them from somewhere else in order to build
defenses. I usually leave this island alone until I am able to make myself
established on the northwestern or eastern islands, but you may find it
useful.
Island of Imperialism
Island of Imperialism is my first really playable map. I made one other, 4
Isles of Doom, which is probably better than this one. However, I still
think that this one is okay. I made lots of other maps as well, but most
were not worth uploading here, so only these two will be uploaded. I
actually made this map a few years ago, but it seems I never uploaded it to
the archive, so I will do so now.
The idea for the island was partially inspired by Everard Island and
partially by Boulley's Bolo Maps, which I liked and which can probably
still be found on the info-mac archive. The island's shape is pretty
generic, about the size of Everard but more rounded. The map is rather
heavily forested, especially in the southeastern parts of the map. There is
one really good base area in the southeastern corner of the map that
contains four bases and four pills, as well as a few more pills not far
away. You will probably want to try taking this base. If you take it, it
makes an excellent refuelling spot, but it is a bit difficult to take out
and the forests around it make it a bit prone to sneak attacks. There's
also a reasonably good base on a small island just north center of the map
that has two bases and four pills; being surrounded on three sides by water
and separated from the main island on the southern side by a small channel,
it is harder to attack, if a bit out of the way. If you can get this base,
it should be easier to defend than the other bases. However, there aren't
really many trees near it, which can be a problem when fixing pills and
building defenses. However, this means it's also harder for enemies to
sneak up on the base through the forest.
Date: Nov 23, 1999
From: "Denis Birnie"
Date: Jun 24, 2003
From: Shari
Date: Jun 24, 2003
From: Shari
Date: Oct 26, 2001
From: Dale Tournemille
Date: Mar 17, 2001
From: [email protected]
Subject: 8-ball emulator submission
Content-Type: text/plain; charset="UTF-8"Content-Language: en
This Mac application puts a pool table on your screen and lets you shoot the
balls down the pockets.
Unlike other pool table applications, you can set the table and balls to any
size you wish. There are hundreds of settings available for speed and
friction. The Aim Assist feature shows you which direction and how far the
cue ball will go when you shoot. Shot Status information is provided, like
a referee, to show whose turn it is, whether they've made a legal shot,
whether a player has won the game, etc., according to rules for either 8Ball
or
9Ball.
To see what sets 8-Ball Emulator apart from the rest, try minimum ball size
and friction settings.
Full documentation is available thru the 'Save Help Text' button in the Help
dialog.
Version X.1:
• Fixes a MacOS 8.1 crash.
Date: Jun 26, 1997
From: [email protected] (Michael Christen)
Subject: Abbalone 3D 1.0
What is 'Abbalone 3D'
Abbalone 3D is the realisation of the well-known board game 'Abalone'
as a computer game.
The main task of this realisation is to produce a program with a nice and
easy-to-use user interface, but additionally we developed a strong
computer opponent.
License
You are allowed to use 'Abbalone 3D' one month for free.
If you contine using 'Abbalone 3D' you must pay a shareware fee of 30 US$.
Your are allowed to give away copies of Abbalone 3D as long as you ship it
with all parts of the distribution ('Abbalone 3D' application, 'Register'
application and Readme), and you are allowed to offer this package on ftp and
other internet services, but not on/from server or services from the MSN.
You are not allowed to sell this distribution or include it in commercial
products.
Anomic Software
Date: Jun 26, 1997
From: [email protected]
Subject: Absolute Zero 1.0.4 Update
These files will update your existing Absolute Zero version 1.0.3 to
version 1.0.4. This update will work only with version 1.0.3. If you
have an earlier version, you must first upgrade to version 1.0.3. This
update will probably crash if you use it to upgrade a version earlier
than 1.0.3.
Version 1.0.4 fixes a nasty crash bug that reared its ugly head in
version 1.0.3. There have been no other changes since version 1.0.3.
Date: Apr 24, 1999
From: [email protected]
Subject: ACE! 1.5.1 - an extendable save game editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print details
of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse of
Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape
Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome
Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers,
King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might
and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into
Darkness, Realmz (5 and 6), Ultima III, Unlimited Adventures, Wizardry Gold
and Yipe! (2 and 3). However, ACE! can be extended to edit other save games
through the use of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It requires a
minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM
(preferred 850k and 1500k respectively).
Version 1.5.1 adds support for Realmz 6, and allows the user to save and
recall 'favorite' items.
Date: Mar 27, 1999
From: [email protected]
Subject: ACE! 1.5 - An extendable save game editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print details
of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse of
Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and Ultimate), Escape
Velocity (standard and Override), Foobar vs the DEA, Harry the Handsome
Executive, Heroes of Might & Magic (1 and 2), Jewel of Arabia - Dreamers,
King's Bounty, Mantra, Marathon (1, 2, Infinity, Excalibur and Evil), Might
and Magic (1, 2 and 3), Omega (version 0.75 and 0.80), Pathways into
Darkness, Realmz, Ultima III, Unlimited Adventures, Wizardry Gold and Yipe!
III. However, ACE! can be extended to edit other save games through the use
of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It requires a
minimum of System 7.0 or higher, 350k of disc space, and 384k of free RAM
(preferred 850k and 1500k respectively).
Version 1.5 adds many new scripts to manipulate lists, new modules for
Heroes of Might & Magic II and Death Blade, and also incorporates some bug
fixes and enhancements.
Richard Drysdall.
Date: Aug 11, 1999
From: [email protected]
Subject: ACE! 1.6.2 - an extendable 'save game' editor
ACE! allows you to edit the 'save game' documents created by many
commercial and shareware games (these documents are referred to as
'characters' by some games). Additionally, ACE! allows you to print
details of these save games.
Initially, you can edit the save games from Abuse, Bard's Tale, Curse
of Dragor, Damage Incorporated, Death Blade, Doom (1, 2 and
Ultimate), Dragon Blade, Escape Velocity (standard and Override),
Foobar vs the DEA, Harry the Handsome Executive, Heroes of Might &
Magic (1 and 2), Jewel of Arabia - Dreamers, King's Bounty, Mantra,
Marathon (1, 2, Infinity, Excalibur and Evil), Master of Orion, Might
and Magic (1, 2 and 3), Omega, Pathways into Darkness, Realmz (5 and
6), Ultima III, Unlimited Adventures, Wizardry Gold, Yipe! (2 and 3)
and ZPC. However, ACE! can be extended to edit other save games
through the use of plug-in 'modules'.
ACE! is freeware.
ACE! will run on any Macintosh or MacOS compatible computer. It
requires a minimum of System 7.0 or higher, 850k of disc space, and
512k of free RAM (preferred 1.5 MB).
Version 1.6.2 fixes a bug that could cause ACE! to use the wrong
module, even when the correct module was ticked in the module menu.
This archive has been checked for viruses. Permission is given for
this archive to be included on the Info-Mac CD ROM.
Richard Drysdall.
Date: Sep 11, 1999
From: Richard Drysdall
Date: Apr 25, 2001
From: Richard Drysdall
Date: Apr 15, 1998
From: [email protected]
Subject: ACE Realmz 5 module
This package is designed for use with the application "ACE!" version 1.2.1.
ACE! is a save game (character) editor which uses plug-in 'modules' to
extend it's use. The complete ACE! package can be obtained from any
Info-Mac mirror (version 1.2.1 is the most recent).
The "Realmz 5.x" module allows you to edit character files from Realmz
version 5.0 or higher. The original Realmz module supplied with ACE will
not correctly open Realmz 5 character files.
This file should be archived in the 'game' directory.
This file has been checked for viruses with Disinfectant version 3.7.1.
Permission is given for this program to be included on the Info-Mac CD rom.
--
Richard Drysdall, University of Waikato, New Zealand.
Date: Jun 26, 1997
Date: Fri, 12 Jun 92 16:58:26 CDT
From: PC0TMYS
Date: Aug 20, 1999
Date: Mon, 26 Jun 1995 10:23:01 -0500 (CDT)
From: Chris Sloan
Date: Sep 16, 1997
From: [email protected]
Subject: ActiveDrag 1.0
ActiveDrag is a small system extension that will allow you to drag
windows on your screen LIVE. That is, the window will actually move as
you drag it.
There are a few bugs; be sure to read the ReadMe.
Questions/Comments can be sent to [email protected]
Enjoy!
--
Ben Chess [email protected]
Author of EV-Edit http://users.aol.com/Burgr/evedit.html
Don't be a giblet; buy MacOS 8 today!
Date: Feb 26, 1999
From: [email protected]
Subject: A Day at Work: Epic Banana
Epic Banana Presents A Day at Work
Req. 1.5 MB free RAM, system 7 or greater, a sense of humor
In A Day at Work, you controll Tom, the star from Yogurt Commercial, in his
new career at typing up and photocopying lenghtly documents. You wake up,
hop in your car, drive to work, make money then leave. Simple, right?
Right. The thing is that you can go postal, rob the bank, get a rocket
launcher, and other things. If you liked Yogurt Commercial, you'll love
this.
-Ry
Date: Jun 26, 1997
From: [email protected] (LRojas)
Subject: Adolf
Auf Wiedersehen, Adolf! is a scenario for use with Wolfenstein 3D 3rd
Encounter or the commercial version of Wolfenstein 3D. Created with Greg
Ewing's WolfEdit.
-- L
Date: Jun 26, 1997
From: [email protected] (Jon Wigand)
Subject: Adolfs Gymnasium
Please replace Adolfs Gymnasium in the info-mac/games/com/wolf directory
with this updated version. All other info is the same. Thanks again.
Jon Wigand
[email protected]
formerly
[email protected]
Date: Jun 26, 1997
From: Andrew Plotkin
Date: Feb 12, 1999
From: [email protected]
Subject: Adventure Island
Adventure Island is a little game I wrote where the purpose is to get off an
island that you've been shipwrecked on. It's an RPG.
Kim :)
http://sand-castle.net/kim
Date: Jun 26, 1997
From: [email protected] (tegelaar)
Subject: The Adventures of Sean 2.2
A wacky interactive cartoon where you play Sean, a character that seems to
continuously find himself in bad situations. Funny stuff. New version
includes a way to save the game to a file, a menubar, and other minor bug
fixes. Now runs on Hypercard Player.
If you have any questions, feel free to e-mail me at [email protected]
Again, I thank you for your time.
Andrew Tegelaar
Rancid Tomato
Date: Sep 07, 2001
From: Rob Steward
Date: Sep 07, 2001
From: Rob Steward
Date: Jun 27, 1999
Subject: A Farewell to Kings - New, unique, original solitaire game.
From: "Rob"
Date: Sep 13, 1997
From: [email protected]
Subject: Another Fine Mess 1.8
Another Fine Mess is an adventure game for Mac OS. The tangled worlds of
Ray's Maze await you. Seek your fortune or die trying! Visit eerie moors,
a desolate battlefield, and an ancient castle. Battle bureaucrats, sand
pirates, and other horrific monsters. Challenging puzzles and fantastic
treasures abound. Another Fine Mess is multi-layered, with plots and
sub-plots, and puzzles inside of puzzles. But it is also non-linear--that
is, you don't have to finish one area before moving on to the next. Like
real life, you can move freely, discovering as you go. The initial plot
is simple: You are searching for treasure. But as you move through the
worlds of the Maze, you will become involved in a number of more complex
storylines.
This is the second game in the Ray's Maze series. The game features
excellent graphics with multiple story lines. The game was created with
the World Builder adventure game creation system.
The author asks a $10 shareware fee. For more information, e-mail
[email protected]
The game runs on all Macs, but sound doesn't work on XL, AV, or PPC
models. It may be necessary to increase the Preferred Memory Size on
newer Macs if the game freezes when opened. To increase memory, just
single click on the Another Fine Mess icon, then select Get Info from the
File menu. Version 1.8 fixes several minor bugs, adds some new hints, and
is slightly less deadly.
*****
Marc Khadpe
Penn State University
[email protected]
http://www.semitech.com/marc/
Date: Jun 26, 1997
From: [email protected] (Romulo Romero)
Subject: Afterlife saved game. Stage 2
Gretings all.
Here one of my ongoing efforts with the new Lucas Arts game Afterlife.
At this stage, there are over 100 million SOULs in both realms, and you
have plenty of cash. The technology level on the planet is Advanced Golf.
Please feel free to mail me any critiques or even this game at a more
advanced stage!
Have fun
Romulo Romero [email protected]
Date: Aug 29, 1994
From: [email protected]
Date: Fri, 26 Aug 1994 10:15:29 -0400 (EDT)
Subject: Agamemnon
Agamemnon
Part 1 of The House of Atreus trilogy
by Aeschylus (Greek Tragic Dramatist)
A NewtonBook create by
Iverson Software Co.
Post Office Box 3
Rice Lake WI 54868-0003
(715) 236-7918
Date: Feb 27, 1998
From: [email protected]
Subject: Aggie's World
Aggie's World - is a collection of original illustrated stories. The
stories are in verse form, with careful attention to correct grammer,
rhyme, and meter. Readers follow the small dramas and adventures of a
young boy with an oversized T-shirt and a charmingly naive sense of
wonder at the world around him. Two of the tales feature small games, in
full color with animation and simple sound effects, that allow the
reader to re-create the events of the story. Shareware fee: $5 US.
Date: Jun 26, 1997
From: [email protected] (Bruce)
Subject: Agglomeration
Agglomeration is an exciting, fast-paced card game in which up to
four people may play synchronously. It requires quick pattern recognition
skills and ingenuity. I love it!
Date: Oct 04, 2001
From: Alan Ewalt
Date: Aug 21, 1998
From: [email protected]
Subject: Alan's Euchre
Enclosed find a Macintosh card game I wrote, humbly called Alan's Euchre.
There are two file enclosed, one for PowerPCs the other for 68ks.
Regards,
Alan Ewalt
Date: Sep 04, 1998
From: [email protected]
Subject: Alan's Euchre
The application is called Alan's Euchre. It is a card game for the
Macintosh. I am the author. The uploaded files are titled,
"Alan's_Euchre_(PPC).sit.hqx" and "Alan's_Euchre_(68k).sit.hqx".
Thank you.
Regards,
Alan
Date: Jan 09, 1998
From: [email protected]
Subject: Alans Solitaire 1.03
Alans Solitaire 1.03 - is an obscure challenging form of solitaire. It's easy to
play, quick, offers hints, and has an auto play feature. The object is to remove
all of the cards from the board. You win when all cards have been removed from
the board. You loose when all cards have been dealt from the deck and there are
still cards remaining on the board. Be forewarned, wins are rare! On average you
will win only about 555f the games you play.
Date: Jun 19, 2000
From: Alan Ewalt
Date: Oct 13, 1996
From: [email protected] (Ming H. Kao)
Subject: Al_Bunny_Typing_Class 140c
In the previous uploaded version(1.40b), there is a serious bug which
blocks an important feature of this program. This version(1.40c) fixs
that.
Some major changes and bug fixs since version 1.40 are
1. Fix a bug which causes Al Bunny fails to open if the user close
Al Bunny last time with speed mode set to "user-defined"
2. Fix a bug in the pre-defined keysets. Now the non-US keyboard
user will feel that these keysets make more senses. For example,
in level 2 in German keyboard, the user practice 'z' instead of 'y'.
3. Fix a mistake in US-Dvorak keyboard layout file.
4. A change in Racing-Game. Now the obstacle will be moved up after
the user enters the string correctly.
Thank you very much.
Best Regards,
Ming H. Kao
Date: Mar 24, 2000
From: "CS-Odessa sales"
Date: Aug 28, 1998
From: [email protected]
Subject: Alien Conspiracy: A cocoa action game
Alien Conspiracy is a side-scrolling shooter created with Apple's Cocoa.
The main character is a spy trying to destroy an alien craft that has
crash-landed in the desert. Along the mission he must complete several
objectives, like obtaining the coordinates of the craft's crash site or
planting a bomb at the core of the ship. The enemies are varied and
challenging, and the last commando presents additional troubles. There are
five regular weapons, plus a bonus weapon available to the elite players.
Date: Mar 25, 2003
From: Mike Perry
Date: Dec 17, 2002
From: Mike Perry
Date: Aug 20, 1999
From: [email protected] (Kohl)
Subject: Allostris 2.0
This is version 2 of the most powerful tetris variation I know!
It supports:
- user editable tetris figures, i.e. you can paint your own
more or less crazy shaped things with which you want to play.
NOT ONLY THE STANDARD TETRIS OR PENTRIS FIGURES ARE SUPPORTED
ANYTHING FITTING IN A 6 BY 6 MATRIX IS ALLOWED - and you can
design it
- almost any field dimension from 6 by 6 to 100 by 200 or more
- many powerful options and a nice designed interface.
- requirements:
PowerMac or compatible 5 MB free RAM, 4 MB on disk
MacOS 7 or higher
THIS PROGRAM IS SHAREWARE,
IF YOU LIKE IT, YOU SHOULD PAY $20 TO THE AUTHOR (form is in archive)
Date: Oct 04, 2001
From: "NCBuy Development"
Date: Jan 15, 1997
From: [email protected]
Subject: AlphaBet Game Show
AlphaBet Game Show
Shareware: $12
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
In AlphaBET Game Show, players compete by betting points and guessing the
letters to the hidden word - complete with theater and audience!
A special "Teacher Feature" allows for custom game creation using the words
of your choice. This application program is recommended for ages 10 and up.
Date: Jun 26, 1997
Date: Mon, 29 Nov 1993 03:20:57 -0600
From: [email protected] (Cory L. Scott)
Subject: Alt.netgames.bolo Standalone FAQ
--========================_3481768==_
Content-Type: text/plain; charset="us-ascii"
This is the alt.netgames.bolo FAQ as a standalone document. It's really cool,
since you can search for text and navigate through chapters.
Bolo is a multi-player tank game that has developed a massive cult
following across the world, and you can play it over the Internet!
--========================_3481768==_
Content-Type: text/plain; name="a.n.bolo_FAQ_v.1.7.sea.Hqx"
Content-Transfer-Encoding: quoted-printable
Content-Disposition: attachment; filename="a.n.bolo_FAQ_v.1.7.sea.Hqx"
Date: Jan 24, 2001
From: "Pandaa"
Date: Aug 22, 1997
From: [email protected]
Subject: Ambrosia_FAQ
Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH
FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt
to provide a comprehensive source of information about Ambrosia Software,
Inc., and was created in response to questions that are frequently raised
by our customers. We hope you find it useful.
If there are any questions you have about Ambrosia that are not answered
in this FAQ, please get in touch with us so we can include them in future
revisions.
Ambrosia Software, Inc. is a small company dedicated to bringing you
quality software, excellent support, and innovative ideas all at a
reasonable cost. We give you commercial-quality software at a fraction
of the price, with the added convenience of being able to try out the
software before you pay for it.
Ambrosia distributes software on numerous electronic information
services, as well as via user groups, and approved public domain
distributors. Of course, you can always obtain our products directly from
us as well. You are given a 30 day free license to evaluate any of our
software; after the 30 days have passed, you are expected to send the
appropriate registration fee to us for processing.
Regards,
+--------------------------+-----------------------------------+
| Cajun David Richard | Ambrosia Software, Inc. |
| Technical support | http://www.AmbrosiaSW.com/ |
+--------------------------+-----------------------------------+
Date: Jul 01, 1996
From: ("Cajun" David Richard) [email protected]
Subject: Ambrosia Software FAQ
Keywords: AMBROSIA FREQUENTLY ASKED QUESTIONS FAQ ANDREW WELCH
-------------------
FAQ is an acronym for Frequently Asked Questions. This FAQ is an attempt
to provide a comprehensive source of information about Ambrosia Software,
Inc., and was created in response to questions that are frequently raised
by our customers. We hope you find it useful.
If there are any questions you have about Ambrosia that are not answered
in this FAQ, please get in touch with us so we can include them in future
revisions.
Ambrosia Software, Inc. is a small company dedicated to bringing you
quality software, excellent support, and innovative ideas all at a
reasonable cost. We give you commercial-quality software at a fraction
of the price, with the added convenience of being able to try out the
software before you pay for it.
Ambrosia distributes software on numerous electronic information
services, as well as via user groups, and approved public domain
distributors. Of course, you can always obtain our products directly from
us as well. You are given a 30 day free license to evaluate any of our
software; after the 30 days have passed, you are expected to send the
appropriate registration fee to us for processing.
Date: Aug 03, 1996
From: ("Cajun" David Richard) [email protected]
Subject: Ambrosia Times July '96
Keywords: NEWSLETTER ELECTRONIC AMBROSIA TIMES JULY 1996
This is the July Ambrosia Times, Volume 3, Issue 4.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the July 1996 issue of The Ambrosia Times, you will find:
- The announcement of Ambrosia's new game, Manse.
- An interview with a new member of the Ambrosia team.
- The latest scores from the Barrack High Score contest.
- An update on the latest version of Escape Velocity and the Delta_V
mailing list.
- Microsoft's plan for world domnation and more!
Download this free newsletter to find out more about Ambrosia's shareware
and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Nov 17, 1996
From: [email protected] ("Cajun" David Richard)
Subject: November Ambrosia Times, Volume 3, Issue 6
This is the November Ambrosia Times, Volume 3, Issue 6.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the November 1996 issue of The Ambrosia Times, you will find:
- Hints and Tips for Ambrosia's new game, Bubble Trouble.
- An interview with the author of Manse, Brian Barnes.
- A close look at Escape Velocity Plug-ins
- News of two new products, and more...
Download this free newsletter to find out more about Ambrosia's shareware
and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Feb 05, 1997
From: [email protected]
Subject: The Ambrosia Times V4.1
January 1997 - Volume 4 Issue 1
Who We Are
Ambrosia Software, Inc. -- publisher of award winning programs for the Macintosh
-- distributes a full line of utility, productivity, and anti-productivity (game)
software through America Online, CompuServe, and the Internet as shareware.
You are given a 30 day free license to evaluate any of our software; after the 30
days have passed, you are expected to send the appropriate registration fee to us
for processing.
This Newsletter
Ambrosia Software, Inc. publishes this electronic newsletter, entitled The
Ambrosia Times, every other month. The "AT" is an interactive electronic
newsletter that is meant to serve as an informal method of getting the word out
about what Ambrosia is up to as a company. By browsing past and present issues of
this newsletter, you'll obtain a wealth of information about our products, from
previews of upcoming products to hints and tips about how to use our software
effectively.
The Ambrosia Times is distributed electronically free of charge on a bimonthly
basis. If you want The Ambrosia Times sent to your electronic mailbox at no
charge every other month, please sign up on the at_list mailing list at
http://www.AmbrosiaSW.com/Lists.html
Date: May 21, 1997
From: [email protected]
Subject: Ambrosia_Times_4.3.hqx
This is the May Ambrosia Times, Volume 4, Issue 3.
Ambrosia Software, Inc. publishes an electronic newsletter, entitled The
Ambrosia Times, every other month. The 'Times is an interactive
electronic newsletter that is meant to serve as an informal method of
getting the word out about what Ambrosia is up to as a company. By
browsing past and present issues of this newsletter, you'll obtain a
wealth of information about our products, from previews of upcoming
products to hints and tips about how to use our software effectively.
In the May 1997 issue of The Ambrosia Times, you will find:
- A sneak peak at Ambrosia's next game. - An interview with Ambrosia's
own Superheros. - A report on the fate of Ambrosia's AOL Forum. -
Detailed updates on several products, and more...
Download this free newsletter to find out more about Ambrosia's
shareware and the people behind it.
The Ambrosia Times is being distributed electronically free of charge on
a bi-monthly basis. If you want The Ambrosia Times sent to your
electronic mailbox at no charge every other month, please sign up on the
at_list mailing list at http://www.AmbrosiaSW.com/Lists.html
Date: Jan 24, 2003
From: Ken Winograd
Date: Jun 26, 1997
From: [email protected] (jregier)
Subject: AmoebArena PlayerEditor
The brand new PlayerEditor for AmoebArena, a strategy game published by
Casady & Greene. The PlayerEditor allows you to easily substitute your
homemade graphics and animation sequences for those of the contestants in
the game. Feel free to distribute your wacky creations anywhere and
everywhere!
For more demos and info about AmoebArena and other C&G products, check out
the web page at http://www.casadyg.com.
Date: Sep 13, 1997
From: [email protected]
Subject: A Mess O' Trouble 1.8
"...if a detailed, nonlinear plot, plenty of puzzles to solve and strange
worlds to explore are what counts with you, you're in luck, because
Trouble provides that -- at a rock bottom price. Everything from the
graphics to the gameplay to the written descriptions of the rooms is of
professional quality."
-- Mac Home Journal, October 1994
A Mess O'Trouble is a multi-layered, richly-textured graphic adventure
game that will keep you entertained for days or even weeks. (And you
don't have to know anything about the first game to play this one.)
A Mess O'Trouble keeps violence to a minimum, without being boring,
insipid or "politically correct". Even when defeating the most
villianous creatures you will use your brain more than your gun.
A Mess O'Trouble takes place in the twisted worlds of Ray's Maze, a
multi-dimensional spacial anomaly. Explore old mines and search for lost
gold in an authentic Nevada ghost town. Learn the secrets of Techtron
artifacts in the Void. Escape from the mysterious Isle of Lucy. Battle
bureaucratic bungling in Monolith City, and discover the weirdness and
wonders of the Enchanted Forest.
The result of over 1000 hours of work, this game includes 137 sounds, 300
scenes, dozens of characters, more than 1400 objects, and some of the
best black & white graphics you've ever seen. All this AND plenty of wit
and humor too!
A Mess O' Trouble should run on any Mac OS computer running System 3 or
higher. Sounds may not work on the Macintosh XL or any AV or PowerPC Mac.
Version 1.8 fixes a major bug that prevented the game from being
completed when playing as Dawn.
The author is Ray Dunakin ([email protected]), and he asks for a $10
shareware fee if you like and keep the game.
*****
Marc Khadpe
Penn State University
[email protected]
http://www.semitech.com/marc/
Date: Aug 28, 1998
From: [email protected]
Subject: AMUG News April 98
This is the April 1998 AMUG News monthly magazine featuring games, internet tips,
shareware news and more. AMUG membership is open to anyone. Annual dues are $39
U.S. funds. AMUG is located in Phoenix, AZ - (602) 553-8966. Copyright 1998
Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x.
To get the current issue of AMUG News and join send $39 to AMUG, 4131 N. 24th St.
#A-120, Phoenix, AZ 85016. You can also visit our web site at www.amug.org and
see our huge collection of shareware.
Date: Dec 02, 1998
From: [email protected]
Subject: AMUG News Sept. 1998
This is the September 1998 AMUG News monthly magazine featuring Superstitions and
the Y2K, Lets do a Newsletter, CDDB on the Internet, Ambrosia for the Mac Gamer,
PocketData for the PalmPilot, shareware. AMUG membership is open to anyone.
Annual dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726.
Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires
Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on
the AMUG events mailing list by mailing [email protected]
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Dec 02, 1998
From: [email protected]
Subject: AMUG News Nov. 1998
This is the November 1998 AMUG News monthly magazine featuring Case of the
Crashing iMac?, MacOS 8.5 Reviewed, Nine of the best and most affordable games,
Selling on the Internet, Searching the Internet, Using search engines and
directories to find things! AMUG membership is open to anyone. Annual dues are
$39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726. Copyright 1998
Arizona Macintosh Users Group all rights reserved. Requires Acrobat reader 3.x.
To get the latest Newsletter join AMUG. You can also get on the AMUG events
mailing list by mailing [email protected]
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Dec 02, 1998
From: [email protected]
Subject: AMUG News Dec. 1998
December 1998 AMUG News - monthly magazine featuring AfterDark games & holiday
ideas, Mac OS conflicts & updates, Custom CDs from the Internet, The iMac Impact,
Graphics SIG, Shockwave, Senior SIG. AMUG membership is open to anyone. Annual
dues are $39 U.S. funds. AMUG is located in Phoenix, AZ - (602) 840-1726.
Copyright 1998 Arizona Macintosh Users Group all rights reserved. Requires
Acrobat reader 3.x. To get the latest Newsletter join AMUG. You can also get on
the AMUG events mailing list by mailing [email protected]
To purchase our fabulous shareware collections for Mac, Newton and
PalmPilot or to register for FTP call 602-497-2244 or order on-line at:
https://www.amug.org/amug/store/http/amug-order.html
To view or libraries on-line try http://cdrom.amug.org/
View our recent files at
http://cdrom.amug.org/~kooper/MacRecent.html
http://cdrom.amug.org/~kooper/NewtonRecent.html
http://cdrom.amug.org/~kooper/PilotRecent.html
Date: Jan 15, 1998
From: [email protected]
Subject: Anacrostics 1.21
Anacrostics 1.21 - This may be a new kind of puzzle for you. They're
like crossword puzzles but you're solving a quotation instead. The
quote reads from left to right. You get the letters by solving the
questions below then inserting the letters from them into the quote
grid. The Help screen tells all. This program is not a puzzle game
itself; it's a puzzle-maker. Give it a try and I think you'll find
creating these puzzles as addictive as solving them.
Date: Jan 28, 2003
From: Andrew Trevorrow
Date: Jun 17, 1996
From: (Robert Schenk) [email protected]
Subject: Andy's Letters 1.2
Andy's Letters is a simple game intended to help preschoolers learn the
alphabet. This version should replace any previous versions. Version 1.2
allows for quizzing lower case letters and adds color. It is shareware
($5).
Robert Schenk
[email protected]
Date: Oct 11, 1999
From: [email protected]
Subject: It's Christmas Already
This is a gift for anyone who owns a copy of Dirt Bike 3D!
Date: Dec 04, 2002
From: Marc Moini
Date: Jul 12, 1997
From: [email protected]
Subject: ++ ANIMATE XCMD 1.0 ++
Subject: +ANIMATE XCMD 1.0
Author: Nikki Shockey
Uploaded By: NShockey
File: ANIMATE XCMD 1.0 (504352 bytes)
Estimated Download Time (28800 baud): < 4 minutes
Equipment: Mac, HyperCard, CompileIt!
Needs: HyperCard and 32-bit QuickDraw
Keywords: COMPILEIT CICN PICT ANIMATION FAST QUICKDRAW GWORLD MASK
FLICKER
+ Staff Pick -- Color graphics zip across the screen (or crawl -- it's
your choice ;). No flicker. Works on top of AddColor. Cool demo stack.
How could it *not* be a Pick?
+++ ANIMATE XCMD 1.0 +++
The ANIMATE XCMD provides a simple way of adding flicker-free graphic
animations to a HyperCard stack. You can animate any size picture over
any background picture you specify. The animation is produced using the
same methods for animation used in today's computer games.
The stack includes several demonstrations of the XCMD in action. The
stack is totally open for all eyes to view the scripts.
The ANIMATE XCMD was created using HeizerSoftware's CompileIt! 2.6.1.
The stack and XCMD are not free. If you use the XCMD in any of your
stacks, you must pay the shareware fee. A registration payment of $5
will allow you to include the XCMD in as many stacks as you like, and
you will receive a copy of the updated versions. If you wish to use this
XCMD in commercial stacks, $10 will allow you unlimited use. This stack
and the ANIMATE XCMD are both shareware. You may freely distributed
this stack as long as it is not changed in anyway.
Date: Jul 08, 1999
From: John
Date: Aug 20, 1999
X-Sender: [email protected]
From: [email protected] (Derek Chee)
Subject: Apeiron 1.0.2
Apeiron is the latest contribution from Ambrosia's resident Macintosh
wizard, Andrew Welch, to Ambrosia's growing entertainment collection. In a
four Apple review, Mac Home Journal says: "...if you like fast paced arcade
action, you're going to want this."
During a port through the looking glass, the mirror shatters and your
ethereal energy (you know, the stuff that allows you to get up and go to
work on a Monday morning...) is trapped within one of the crystal shards.
Immediately, the residents of the mushroom patch sense your presence. Lead
by the Pentipede, this motley crew of mushroom patch misfits relentlessly
hunt the crystal ( You! ), intent upon sucking out the trapped energy. The
Pentipede is a sinister creature that has the ability to divide. So, if you
think your troubles are over when you shoot this sneakered psycho once, you
are twice as wrong.
The Pentipede is joined by a ruthless assortment of animated killers, and
your situation is further complicated by a few unpleasant "environmental"
hazards.
Luckily you are not defenseless; with plasma cannon blazing, you must hold
out as long as possible. Shooting certain mushrooms can be very beneficial
to your mission. Several power up coins are scattered throughout the
garden. Find one of these and you can teach the Pentipede and his pals the
meaning of "full auto."
Inside Mac Games sums it up by saying "Apeiron's astounding graphics and
sound coupled with its captivating gameplay make it a joy to play and a
worthy successor to a classic such as Maelstrom."
The following is a list of the bugs that were fixed in Apeiron 1.0.2:
-- Finally fixed the nasty sprinkly shield bug (happened only when you
were attacking 'pedes that were poisoned, en-mass)
-- Fixed an odd bug with Mode32 and some other configurations that
cause the 'pedes to misbehave
-- Fixed a bug that caused Apeiron to not work properly on the newer
PowerMacs running System 7.5.2
-- Updated the contact information
-- Included the "Apeiron FAQ" and "Ambrosia FAQ" with Apeiron
-- Added a "Paused" graphic when the game is paused with the Caps Lock key
-- Included the new Ambrosia registration system
Date: Apr 12, 1996
From: [email protected]
Subject: Apple Easter Eggs 1.4
What secrets lurk inside the heart of your Mac? Are you too frightened to
look? I didn't think so.
Grab this self-viewing DocMaker file to discover what those zany Apple
engineers and programmers have hidden inside your Macintosh and Newton. You
may be amazed!
Welcome to the first Easter release of the world's largest collection of
Apple easter eggs. In fact, there are over 200 of them! This is a
compilation of secrets stuffed inside of your Macintosh or Newton by Apple
programmers and engineers, which are not accessible without doing something
that you wouldn't normally do. Easter eggs include random jokes, elaborate
credit screens, or hard-to-find games that are meant to give the creator a
little fame, also adding a personal touch to the best computer on earth.
For Example: One well known easter egg is if you type "secret about box", in
System 7.5, in Stickies and drag it to the desktop. You will be able to play
a game, or you can see and move a virtual flag on the new PCI Macs in System
7.5.2 & 7.5.3. Download this file for more info.
All eggs only apply to Apple Computer made products so any Mac or Newton
owner can try them without having to deal with other software. This file has
been mentioned in MacWorld Magazine, put on CD's, mentioned in books and
E-Zines, was a most popular download on AOL, and is a top download at many
other software sights.
The upgrade: Version 1.4 has all of the eggs in previous versions and plenty
more. I did not have a main focus for this release but there are many
excellent and detailed additions, and even a peek at the first Copland easter
egg. I also fixed spelling, made many corrections, and added roughly 50 more
eggs to the collection. Also, with the release of DocMaker 4.6, there is a
much better interface and I cleaned things up a bit. There are so many
changes I can not list them all. Download this file, look around, and have
fun!
Made with DocMaker, which means it is stand-alone. It requires no other
helper applications but a decompressor. A Newton only list of easter eggs is
also available for all PC owners.
Date: Jun 10, 1999
From: Brian Kelley
Date: Dec 11, 1998
From: [email protected]
Subject: Apple Wizards December 1998
Apple Wizards is pleased to announce the availability of our December
1998 issue. Jam-packed with tips, tricks, reviews, and humor, the
December issue includes a feature article on desktop video, in-depth
reviews of the hot game Tomb Raider II, ReSorcerer 2.2 (for resource
editing), Icon Dropper 2.2 (an icon management utility), and Food Chain
(a puzzle/mind game). All this plus humor, shareware, tutorials on HTML
and 3D graphics, evangelism, and much, much more!
Think different. Think Apple Wizards.
Date: Jan 15, 1999
From: [email protected]
Subject: Apple Wizards January 1999
Apple Wizards is pleased to announce the availability of our January 1999
issue. Starting the new year off with a bang and jam-packed with tips,
tricks, reviews, and humor, our January issue includes the feature
article, "The ABCs of UI," examining User Interface issues, in-depth
reviews of the new FTP client Transit, DiskWarrior (a disk repair
utility), 2K5 (a fighting game), and WebShocker (a tool for making
animated GIFs). All this plus Mac humor, shareware, tutorials on HTML
and 3D graphics, evangelism, and much, much more!
Think different. Think Apple Wizards.
Date: Mar 12, 1999
From: [email protected]
Subject: Apple Wizards March 1999
Apple Wizards is pleased to announce the availability of our March 1999
issue. Despite winter storms and illnesses, Apple Wizards continues to
provide the Mac community with Mac tips, tricks, software reviews, humor,
and tons of information you can use. This month's feature article, "180
Years of MacHack" gives you the inside scoop about the annual conference
for leading edge software developers. March also comes in like a lion
with in-depth reviews of Virtual Game Station (the hot new Sony
PlayStation emulator from Connectix), Adrenaline Charts Pro, the game
FutureCop L.A.P.D., and the Vimage PF G3/240 upgrade card. Plus: Mac
humor, shareware, tutorials on HTML and 3D graphics, website
recommendations, and much, much more!
Think different. Think Apple Wizards.
Date: Jun 25, 1999
From: Bill
Date: Mar 12, 1999
From: [email protected]
Subject: AquaLog 3.0
AquaLog 3.0 is a program designed by ArcTan Technologies to record and
keep track of all records associated with maintaining an aquarium. It
includes sections to track Water Chemistry, Fish Records, Expenses, Tank
Maintenance, and more. AquaLog also includes a journal, calender, and
photo gallery so that you can stay on top of everything the pertains to
your fish. No matter whether you are keeping a freshwater or saltwater
tank, everyone from beginner to expert can benefit from using this
program. It is completely free, all we ask is that you fill out our
user survey online. So give it a try, your fish will thank you for it!
Date: Jun 12, 2001
From: "Gary Smith"
Date: Jun 26, 1997
From: [email protected] (LRojas)
Subject: Arena of Death
Arena of Death is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jun 26, 1997
Date: Fri, 29 Oct 1993 00:22:12 -0700 (PDT)
From: Sergej Falkenberg
Date: Jun 26, 1997
From: [email protected] (Paradox)
Subject: Marathon 2: Some Secrets
This file is a SimpleText document (with pictures) which describes secret
rooms and secret teleporters for the game Marathon 2: Durandal.
This file includes secrets from levels 6, 7, 24, 26 and 31.
This is my own work and I wasn't playing on company time... I swear :-)
Artemus Barnoz
Date: Feb 06, 1999
From: [email protected]
Subject: ASHCAN, version 1.8
ASHCAN - is an arcade-style, "sink the sub" war game, in which you are the
captain of the destroyer. You have ten depth charges ("ashcans") at your
disposal. ASHCAN requires System 7.1 or better, and a 256-color display. This
update adds Applescript support, to adjust your monitor automatically.
Date: Jun 26, 1997
Subject: A.S. Insanity; as Bolo map
From: [email protected] (Chris Williams)
Date: Wed, 13 Jul 94 02:00:12 -0500
Here's a great bolo map I came up with. Its entitled 'A.S. Insanity' (the
a.s. stands for Almost Symetrical) This map is great for fast multiplayer
games. works well in 2x2 situations. enjoy!
-Insane
Date: Mar 06, 1999
From: [email protected]
Subject: Aspirin 1.0
Hi. Here's a game for the Info-Mac archives! You can do whatever you want with it, as long as you have my name there (Sebastian Brytting).
Aspirin 1.0 by Sebastian Brytting!
Date: Jun 26, 1997
From: [email protected] (Steve Taylor)
Subject: Assassin 1.1.2
Assassin is an animated strategy assassination game for the Mac, mostly
fun over a network. This game requires a 68020 or better and system 7.1
or better. It uses but does not require color. Assassin supports 10
players over an AppleTalk network. This is the second public release,
version 1.1.2, shareware. 1.1.2 is a minor update.
-- Steve Taylor ([email protected])
Date: Nov 16, 1999
From: Ger
Date: Jun 08, 1997
From: [email protected]
Subject: Air traffic Control (ATC) simulator
Attached is a freeware version of my Air Traffic Control (ATC)
simulator. You are required to control the aircraft coming into your
sector and to ensure all aircraft move along the correct airways into
and out of major airports. All flight plans, airways and maps are taken
from real UK situations and the challenge builds up as more and more
aircraft appear in the flight list.
Requires colour Mac 040 or better.
Date: Oct 04, 1999
From: Christopher Turner
Date: Oct 04, 1999
From: Christopher Turner
Date: Jun 26, 1997
From: [email protected]
Subject: Atrain Editor
Date: Sun, 20 Feb 1994 12:10:37 -0600 (CST)
This editor for Atrain, lets you change the amount of money your cities have.
Always run on a backup copy of your cities, not the original.
Date: Aug 20, 1999
From: [email protected]
Subject: Avalon 2029
Avalon 2029:
Avalon 2029 is a one player, shoot-em-up style action game. You are a tank
that sits at the bottom of the screen and blasts enemies as they run
around. There are five different types of missions plus a bonus level. You
can get 5 different kinds of guns, missiles, and all kinds of goodies to
help you out.
Requirements:
-------------
A Macintosh running at least System 7
Sound Manager 3.0 or later (available from Apple's web site)
3MB of RAM and about 3 MB of hard drive space
Date: Dec 12, 1997
From: [email protected]
Subject: Awale 2.2.2c : Ancient African game
AWALE
-----
Keywords : AWALE AWELE MANCALA WARI AFRICAN STONE GAME WINDOWS WIN32
MACINTOSH SHAREWARE INTERNET
Version : 2.2.2c
Web homepage: http://wwwperso.hol.fr/~myriad/awale.htm
or http://members.aol.com/GBShare/awale.htm
mac (971 Kb):
http://wwwperso.hol.fr/~myriad/awale.hqx
http://members.aol.com/GBShareMac/awale.hqx
ftp://members.aol.com/GBShareMac/awale.hqx
African Stone game
The Awale is one of the most ancient games still played.
The Masai say that the Awale was invented by Sindillo, the son of the
first man, Maitoumbe, and was originally called geshe. The rules of
the game are simple, but the strategies needed to win are quite
challenging. With Awale, you'll play against the computer or another
player to one of the 13 pre-defined rules from all over the world
(from India to Barbados).
The object of the game is to capture more stones than your opponent.
To help you learn and play the game, a dialog box appears with
comments on the actions performed. You can: define your own rules,
undo the last move, see the history list of all played holes in the
game (allowing you to restart a game at any point to find another
strategy), and more. Awale also features: excellent graphics and sound
effects, scoring, online help, game save, a powerful A.I. algorithm,
user-definable Grand Master level, and an English and French version.
African-style musics and sound effects are also included.
A very realistic game, with solid wood and clattering stones.
New in this version :
You can challenge an opponent on the Internet, or view 'live' the game
played by other players on the Internet, send and receive messages.
Date: Jun 26, 1997
From: Bryan Arntson
Date: Jul 09, 1999
From: "Josh Mills"
Date: Dec 26, 1998
From: [email protected]
Subject: aWorm 1.0.2
aWorm is a single or dual-player worm game for mac, based on old classic
"nibbles". It has 30+ levels, and lots of colorful graphics and stereo
sound. Shareware $10.
Date: Jun 26, 1997
From: [email protected] (Mic Chaudoir)
Subject: [*] AXIS GEMs (Cheats)
Date: Thu, 17 Mar 1994 15:36:22 -0600 (CST)
Here is the latest group of GEMs for AXIS! The game cheater... please post em'
Date: Dec 19, 2001
From: "Royce K. DeBow Sr."
Date: Mar 10, 2000
From: Andrew Plotkin
Date: Jun 05, 2003
From: =?iso-8859-1?q?Babya=20Puzzler?=
Date: Mar 05, 1999
From: [email protected]
Subject: Baby Games 2.0.2 (FAT)
Baby Games 2.0.2 (FAT)
Baby Games is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English language
plug-in which helps young children learn to recognize the alphabet,
numbers 1-20, basic geometric shapes, colors, and animals with
accompanying sounds. Baby Games is non-competitive and encouraging as
well as fun to play and educational. The program makes it fun and easy
for the young child to interact with the computer while engaged in
learning. German, French, and Dutch language plug-ins also available .
A time limited fully functional copy of the program is now available for
download. Also available for Windows. Please note that you must use
Stuffit Expander 5.0 or higher to decompress this archive. Stuffit
Expander 5.0 can be obtained from www.aladdinsys.com .
Pricing: $15.
Minimum System requirements:
System 7.1; 030 processor; 4MB available RAM; 7MB available disk space;
display of 256 colors
Download Site: www.dannystoll.com
Date: Oct 31, 1998
From: [email protected]
Subject: Baby Games 2.0
Baby Games 2.0
Baby Games 2.0 is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English language
plug-in which helps young children learn to recognize the alphabet,
numbers 1-20, basic geometric shapes, colors, and animals with
accompanying sounds. Baby Games is non-competitive and encouraging as
well as fun to play and educational. The program makes it fun and easy
for the young child to interact with the computer while engaged in
learning. Baby Games 2.0 allows for the installation of foreign language
plug-ins (German, French, and Dutch versions are available now). A time
limited fully functional copy of the program is now available for
download. Available for Mac and Windows.
Pricing: $15.
Minimum System requirements:
Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors
(Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6
available disk space; display of 256 colors
Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk
space; sound card; display of 256 colors
Download Site: http://www.cyserv.com/dstoll/index.html
Date: Mar 11, 1997
From: [email protected]
Subject: BabyLabyrinth 1.0.5+
Hi folks
Here is my old BabyLabyrinth game with a bunch of extra animations I
received from the net in the last years. As it still works fine on my
powermac I decided to post it again to thank all the people who designed
and sent me new funny animations and share them with more children.
It's a simple freeware b&w labyrinth for younger children. No scores, no
one to shoot, no blood. Just a bunch of nice characters walking in a
labyrinth collecting cakes, toys...
It shoud run on any mac from a classic, running system 6.04 or better (it
works fine even under 7.5.5). Enjoy
Simone
Date: Aug 20, 1999
From: [email protected]
Subject: Bachman 2.0.5u (game)
Bachman is my shareware pseudo-3D PacMan-style game for the Mac. This
version includes fixes for avoiding certain problems when running out
of memory, and is the first release that has all strings in ResEdit-
editable resources, so that it can easily be transtaled to other languages
than english.
/Ingemar R
Date: May 28, 2001
From: "Flint"
Date: Jun 26, 1997
Date: 08 Mar 1993 15:21:01 -0500 (EST)
From: Aaron Barnett
Date: May 08, 1999
From: [email protected]
Subject: Backgammon Lite v1.2
Backgammon Lite is a FREEWARE program that allows you to play backgammon on
your macintosh computer. There is no computer opponent so the game requires
two players. You will also need your own pair of dice and a set of rules
that you can easily obtain on the internet. This program merely replaces the
clutter of the board and the pieces. Part of the experience of playing the
game is having to roll the dice and if I had added a dice feature to the
game I feel that I would have taken something away from your experience with
playing backgammon.
Date: Nov 27, 1998
From: [email protected]
Subject: Background Hider to watch TV on your Macintosh
If you can watch T-V directly on your Macintosh, this small program is for you. Normally, the image that can be used with Apple Video Player to get the best quality do not cover the whole screen, so the icons still can be seen in the background, which is distracting.
A fine solution is Background Hider, a small program which do not take a lot of memory. It can be used also for games or anything when you want to cover the desktop in black.
I am not the author, but it seems to be freeware.
Louis
Louis Bergeron C.P. 936 Rouyn Rouyn-Noranda Qc Canada J9X 5C8
Telephone-Phone (819) 764-3862 Telecopieur-Fax (819) 764-3758
Date: Mar 12, 1997
From: [email protected]
Subject: BackSlide 1.2, a Java puzzle with a twist
BackSlide 1.2
BackSlide is a Java implementation of a puzzle by Christian Freeling. Obviously
the history of BackSlide goes back to the invention of the '15' puzzle, commonly
attributed to Sam Loyd. But it is much nicer than "yet another '15' puzzle".
Viewed on one side, it has 652 different solutions (as opposed to Loyd's 1). 8 of
these are also meta-solutions, that is: both sides of the puzzle are solved
simultaneously. All 652 solutions are included in a separate SlideShow applet,
while 4 meta-solutions are accessible from a pop-up menu. If you find one other
meta-solution, you will get permanent access to _all_. Alternatively, you can
register for US$5 and get full access. Please see ReadMe.html (within the
package) for all the details.
The package contains all the necessary files to play BackSlide off-line. It
requires a Java enabled web browser, for instance Netscape Navigator 3.0 or
Microsoft Internet Explorer 3.0. BackSlide should be compatible with Java 1.0
(Netscape 2.0.1/Win95).
BackSlide is US$5 shareware, copyright 1996-97 by MindSports,
http://www.mindsports.net/ You can preview and play BackSlide on-line, or
download the package, from there.
Changes since v1.1: - New site and email addresses (!) - New style (of the
enclosing html pages) - No noticable changes in the Java applets
Have fun,
Ed van Zon MindSports [email protected]
http://www.mindsports.net/
Date: Jun 26, 1997
Date: Wed, 30 Sep 92 00:34:29 EDT
From: Adam Miller
Date: Jun 26, 1997
From: [email protected] (Eric Snider)
Subject: Baker's Dozen 2.1.1 (Solitaire)
Date: Fri, 4 Jun 93 2:44:46 PDT
Here's the latest version of Baker's Dozen. This is version 2.1.1. It
has some very minor changes from version 2.1. The main difference is
that I added a blurb or two about my upcoming game "Eric's Ultimate
Solitaire" which will be shipping this Fall through Delta Tao Software.
Anyway, Baker's Dozen is a one deck solitaire game. An older version
received 3 mice in MacUser. Version 2.1.1 is much better than the
version that was reviewed though.
Baker's Dozen has some cool features like:
Unlimited Undo
Supports color on color machines
Digitized Sounds
Statistics (yay!)
Double clicking to move cards
(You can still drag cards to move 'em around too)
If you like solitaire games you may want to check out my other games,
Montana, and Forty Thieves.
Baker's Dozen is shareware ($10 US). If you play it then please
register your copy, otherwise why not give it to a friend?
Eric Snider
4941 Woodcliff Hill Rd.
West Bloomfield, MI 48323
[email protected]
Thanks,
Eric
Here it is in all it's binhexed glory:
Date: Nov 17, 1999
Date: Aug 20, 1999
From: (Helge Krabye) [email protected]
Subject: Balloon Man 2.0.1
In this game you are a balloon. You must fly in space collecting computer
disks and avoid touching the sharp stars. When you have collected a
specified amount of disks, you advance to the next level.
The unregistered version allows you to play the first three levels on the
easiest difficulty.
When you register:
* You get to play all 9 levels.
* You will be able to play all four difficulty levels, and you must face a
boss at the end of level 3, 5, 7 and 9.
* You are allowed to join the highscore contest on the Balloon Man home page.
* You will be notified of future updates.
Shareware
This game is emailware. If you like the game, tell me what you think, and
mail me your serial-number. I'll then send you your registration-number.
My email address is: [email protected] Write "Balloon Man" in the
subject line.
System requirements:
- System 7 or higher
- Macintosh with 030 microprocessor (040 or PowerMac strongly recommended)
- 3 MB of available RAM (>4 recommended)
- 4.5 MB of hard disk space
- Monitor capable of displaying 256 and 640 x 480 pixels
The game is accelerated for PowerMacs.
Please read the Read Me enclosed.
The Balloon Man home page is located here:
http://login.eunet.no/~hkrabye/BalloonMan.html
I give permission for my program to be included on the Info-Mac CD-ROM.
Thank you,
Lasse Krabye
[email protected]
http://login.eunet.no/~hkrabye/Main.html
Date: Oct 09, 1999
From: Andy
Date: Jan 13, 2000
From: RoboDog
Date: Aug 20, 1999
From: (Andrew Welch) [email protected]
Subject: Barrack 1.0.3 Installer
Meticulously crafted by Greg Lovette, Barrack is a game that is hard to
pigeonhole. It exhibits a precarious balance between action and strategy;
thinking and reflex. The feeling you get from playing Barrack is an
eccentric harmony between the automatic, mind-numbing pleasure of Tetris
and the kind of action found in Maelstrom. The result is that you'll be
left with sweat on your brow.
Barrack's goal is deceptively simple; there are a number of balls on the
play field that are bouncing like a neurotic on a sugar rush. Your job is
to use your shooter to isolate them. Sounds easy, right?
It isn't. First of all, if a ball breaks your shooter's particle beam
before it tears through the play field, your shooter overloads and
explodes in a cascade of fire and scrap metal.
The second problem is that these aren't any ordinary balls. They have
more personalities than Sybil, and none of them are particularly
friendly. We'll leave the particulars up to your imagination for now, but
suffice it to say that these aren't the kind of balls you get from bubble
gum machines.
Oh, did we forget to mention the land shark? Bosco is a rare breed of
shark capable of rearranging his molecular structure at will. This
enables him to travel at quite a clip through otherwise solid substances.
If you don't pay attention while he closes in on your shooter, you may
end up being fish-bait. He's tenacious, voracious, and about every other
-acious you can think of, all rolled into one lean, mean,
shooter-munchin' machine.
Barrack features stunning artwork, intense action, vibrant 8-channel
stereo sound effects, and the addictiveness that comes standard in an
Ambrosia game.
Price: $15.00
Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC recommended
Date: Jan 29, 1999
From: [email protected]
Subject: fantasy baseball
stand a lone fantasy program for all those that love to play. Up to 30 teams can
play - part of the ProDRAFT package of sports fantasy managers.
Baseball, Basketball, Hockey, Golf and Auto Racing. PC version available...
Requires File maker 3 or higher
This program may be distributed on CD
Date: Apr 17, 2000
From: "Colin Parker"
Date: Jun 19, 1998
From: [email protected]
Subject: BathroomInfo.Server
Bathroom Informational Server
Perfect party gag! Take an old compact mac (Mac Plus, SE) to a bathroom
(Any mac will work, if you dont have a MacPlus, ect). Load BIS onto the
mac and leave it running while guests are at your house and let the fun
begin!
REQUIRES: HyperCard Player
Date: Aug 20, 1999
From: [email protected] (Andy Johnson)
Subject: Battalion 1.4
improvements:
- runs twice as fast as before on 68K macs and power macs
- lots of little improvements to the mac interface
battalion is a game of 'monsters, explosions and senseless
destruction' where you choose to play one of four giant
monsters and go rampaging through a small town destroying
everything in sight. Of course this gives the military a
chance to go blow something up, so pretty soon the shells
and the energy beams are flying.
battalion is freeware
battalion is an arcade game
requires:
- 3 megs of RAM (more is better)
- 3 megs of space on disc
(while battalion now runs on a 68K Mac, it still doesn't run
very well, so a power mac or compatible is highly recommended)
battalion is written in OpenGL(r) and was originally written
for Silicon Graphics machines. It has been ported to most
flavours of UNIX and now the Macintosh.
permission is granted for inclusion on the Info-Mac CDROM
more info is available from the battalion home page at:
http://evlweb.eecs.uic.edu/aej/AndyBattalion.html
Date: Jun 26, 1997
Date: Sun, 14 Aug 94 13:16:39 PDT
From: [email protected] (John Lindal)
Subject: Battleship 2.0.2
Battleship 2.0.2 The classic game of battleship.
Play against the computer or your friend.
You can choose from 3 different games:
one shot per turn, one shot per ship, and
shoot until you miss.
John Lindal
[email protected]
Date: Aug 20, 1999
Date: Tue, 21 Feb 1995 20:08:20 -0430
From: [email protected] (Niklas Frykholm)
Subject: BattleTanks 2.12
by Niklas Frykholm
BattleTanks is an Artillery-style game in which up to 10 players try to
blow each other up using 16 different kinds of weapons.
The current version supports both color and B&W and makes use of the entire
screen.
The game is part of the Niklas Frykholm Shareware Package. The registration
fee is $5 for the entire package.
Niklas Frykholm, [email protected]
http://www.ts.umu.se/~r2d2
Date: Jun 26, 1997
From: [email protected] (Jamie Morgan)
Subject: Battuere 1.0
Battuere is a strategy game played on an 8 by 8 square board by one or two
players (human vs. human or human vs. computer). A variation of Battuere has
appeared in Martin Gardner's Mathematical Recreations column in Scientific
American. Battuere, like checkers and chess, is a mixture of offense and
defense. The rules are extremely simple, but the game play is challenging and
highly enjoyable. Check it out!
Battuere features:
* raytraced 256 color graphics with rich textures
* 3D perspective view of granite gameboard and pawns
* fluid animation of game pawns
* multichannel music plays in the background
* four songs to choose from
* multichannel asynchronous sound effects
* two play modes: human vs. human and human vs. computer
* computer uses variable ply Minimax search engine to determine optimal move
* computer can play on any of 3 skill levels
* ability to save games in progress and play them later
* scoring system with record for top 10 scores
* user-adjustable time limit from 1 to 999 seconds per move (with 5 second
warning)
* L.E.D.-type game clock shows game time and move time
* 3 animation modes for Macs of all speeds
* miniature overhead view for rapid movement of pawns
* ability to retract undesirable moves
* complete on-line help and information
And more!
Requires:
* a monitor of at least 640 by 480 resolution
* 256 color capability
* 1400k of free memory
* for music: QuickTimeT 2.0 or greater and (optionally) the "QuickTime
Musical Instruments" file (if you don't already have these, Battuere
includes instructions on how to get them)
Author: Jamie Morgan
e-mail: [email protected]
Battuere is $15 shareware.
Date: May 07, 2001
From: Vince Hodgson
Date: Oct 23, 1998
From: [email protected]
Subject: Beached II 1.1 (Tropical Adventure/Strategy Game)
Whilst travelling out on the open sea, your boat sinks. You, and two
others are washed onto a tropical island. The island is a paradise, with
trees, bananas, coconuts, and vines. However, you suddenly remember the
long range weather forecast. A tornado will form in this area in about
one week.
You must work hard to build a raft to get off the island, but also make
sure you keep alive by eating, drinking and sleeping. The other survivors
must build their own rafts too. You must decide if and when you help
them, or if you line your own pockets with gold.
This is, of course, the sequel to Beached. The object of the game is still
the same, but there have been major changes made to the gameplay.
There are now other survivors on the island controlled by the computer.
The sequel also has much better graphics, and some important improvements
to the interface.
Requires:
System 7.0 or later
68020 or later or PPC
256 colours/greys
Version 1.1 has an added 'Auto-Help' feature, making it easier for new
players to understand the game. Also, clicking on your own player will
now bring up a popup menu, allowing an easier method to select menu items.
Date: Feb 13, 1998
From: [email protected]
Subject: A Bear's Night Out: a text adventure
An adventure game in text format.
Date: Jun 22, 2000
From: Sebastian Brytting
Date: Dec 27, 1998
From: [email protected]
Subject: Beat the Dragon 2.5 Abstract
Beat the Dragon 2.5
An original, comical, addictive and incredibly frustrating solitaire
game for your Macintosh. Beat the Dragon is much more challenging than
standard
varieties of patience. Like many solitaire games your aim is to build
all 4 foundation piles, but watch out! There's a dragon with an attitude
problem who seems to have the cards stacked in his favor...your mission:
to Beat the Dragon at his own game! Hours of fun, hours of frustration,
and
hours of laughter...BTD is a must have for the solitaire expert and
those of us who just want one really good time-waster to play while we
wait for
long downloads or just to procrastinate in style!
Be sure to check out our other games and offers at:
http://www.graphicaindustria.com
Beat the Dragon 2.5 fixes many bugs with version 2.0, speeds up game
play, remembers your settings, comes with some new features, new laughs,
but
it's the same great game!
Requirements: Any color macintosh with 400k of free Hard Drive space and
about 800k of free memory.
Users of Black&White Macintoshes should download version 1.0 available
on our web site or at most macintosh game archives on the internet.
Beat the Dragon is shareware -- only $10 to register, and this entitles
you to free updates etc. (see the readme file for more information) and
ENJOY!
Date: Mar 11, 2002
From: Tom Lakovic
Date: Dec 18, 2000
From: "Jeffrey W. Hester"
Date: Aug 20, 1999
From: Ingemar Ragnemalm
Date: Feb 03, 2000
From: [email protected]
Subject: BetterPlayer
BetterPlayer 1.0 was FTP to infomac.org as betterplayer.hqx, below is the
press release that went with the file.
contact: Matthew Beedle @ [email protected]
President of Foxchange Shareware @ http://www.foxchange.com
Foxchange Shareware announces
BetterPlayer 1.0, the alternate QuickTime Player
February 1, 2000, Battle Mountain, NV - Foxchange Shareware announces the
release of BetterPlayer 1.0.
BetterPlayer is a freeware open source utility that plays QuickTime movies
without the clunky UN-Mac like interface that was introduced into QuickTime
Player and Sherlock 2.
BetterPlayer plays QuickTime movies that are either dropped onto the
application or opened within. Once a QT movie has been opened, users can
change the file type and creator so that the file will open with BetterPlayer
by default. Other useful options that have been added are automatically play
and loop options that can be applied to every file individually. This is
especially cool for those that have a favorite MIDI file they like to listen
too, just double click and the file will start to open.
To make life easier, these settings can become default settings as well as
the option to automatically change the file type and creator to that of
BetterPlayer. Just as important as applying these settings, they can also be
removed restoring the file to it's natural state. Since the only thing that
BetterPlayer adds is a STR# to the resource fork, no data can be damaged by
the application.
Foxchange Shareware has released BetterPlayer as open source software so that
other programmers can extend the application's functionality. Several things
are planned for future releases, the ability to add a resource fork to a file
that doesn't have one so BetterPlayer can work with it, sizing options,
remembering window positions as well as basic editing features.
BetterPlayer is the foundation for another unnamed application that Foxchange
Shareware may be developing in the possible future.
Currently BetterPlayer 1.0 is available for download at
ftp://ftp.foxchange.com
The latest version of BetterPlayer can be found at http://www.foxchange.com
As well as the goal of producing high quality games for the Mac market,
Foxchange Shareware is also going to be introducing utilities into the Mac
market.
Date: Oct 12, 2001
From: Shari
Date: Jun 26, 1997
Date: Wed, 29 Jul 92 15:32:05 CDT
From: PC0TMYS
Date: Nov 21, 1997
From: [email protected]
Subject: German Plug-in for BabyGames 2.0
German Language Plug-in for BabyGames 2.0 (Mac):
The German language plug-in for BabyGames 2.0 (Mac) is now available.
Simply place this language folder inside the BabyGames Plug-Ins folder
and restart the game. Select German1 in the plug-in selection window.
Baby Games is the perfect computer introduction for children aged 18
months to 4 years. The program is distributed with the English1 plug-in
which helps young children learn to recognize the alphabet, numbers 1-20,
basic geometric shapes, colors, and animals with accompanying sounds.
Baby Games is non-competitive and encouraging as well as fun to play and
educational. The program makes it fun and easy for the young child to
interact with the computer while engaged in learning. A time limited
fully functional copy of the program is now available for download.
Available for Mac and Windows.
Pricing: $15.
Minimum System requirements:
Mac: System 7.1; 030 processor; 3MB available RAM for 030/040 processors
(Virtual Memory or RAM Doubler OK) 6-8MB RAM for PowerPC processors; 6.6
available disk space; display of 256 colors
Windows: Win3x; 486 processor; 5MB available RAM; 11.8MB available disk
space; sound card; display of 256 colors
Download Site: http://www.cyserv.com/dstoll/index
Danny Stoll
Http://www.cyserv.com/dstoll/index
Date: Jan 08, 1999
From: [email protected]
Subject: Wolfenstein Around the World
"It's a Big World Out There"
Wolfenstein Around the World
America isn't the only place where people play Wolfenstein 3D. The
masterpiece of a game is played all over the world.
Contained in this package is a collection of 15 Wolfenstein scenarios
created by Wolfenstein authors from Denmark and Japan. Most of the levels
are of high quality and will keep you playing Wolfenstein over and over
again.
Requires either Wolfenstein 3D First Encounter w/Wolf FKEY, or Wolfenstein
3D Full Version
The Wolf FKEY is included with the package.
If you don't have Wolfenstein 3D, e-mail me at [email protected]
Enjoy!
Josh Mills
http://www.geocities.com/TelevisionCity/1568
Date: Aug 20, 1999
From: Ingemar Ragnemalm
Date: Oct 09, 1999
From: Andy
Date: Dec 27, 2001
From: George Rodriguez
Date: Dec 17, 2001
From: George Rodriguez
Date: Jun 26, 1997
From: [email protected] (LRojas)
Subject: B.J.'s Revenge
B.J.'s Revenge is a scenario for Wolfenstein 3D made with Greg Ewing's
WolfEdit. It can be used with 3rd Encounter or the commercial version of
the game.
Date: Jun 26, 1997
From: [email protected] (Georg Icking-Konert)
Subject: BlackBox - a small HC game
Sent: 15 October 1996
I'd like to submit this simple hypercard game which I wrote. It is called
BlackBox and is a kind of puzzle with the aim of finding obstacles in a box
via probes.
Yours, Georg Icking-Konert
Georg Schulze Icking-Konert
Forschungszentrum Juelich
Date: Aug 29, 2001
From: Ed Trice
Date: Jul 08, 2003
From: Shari
Date: Jul 08, 2003
From: Shari
Date: Apr 11, 2000
From: Shari
Date: May 23, 1997
From: [email protected]
Subject: Blender version 1.0, PowerPC
Blender Online, the "internet application" version of the popular
CD-Rom. Blender features original games and quizzes, music reviews,
movie reviews, full soundtrack, video interviews with rock stars and
more. Requires an internet connection, 4 megs Ram and any PowerMac.
Date: Aug 27, 1997
From: [email protected]
Subject: Blit 2
Blit 2! is an animated puzzle game. You try to drag pieces of the puzzle
back into the right positions before the timer runs out. Not a simple
computerized jigsaw, Blit 2! features animated puzzles, with objects
(bouncing balls, swimming fish, buzzing bees, etc.) that move around the
puzzle background continuosly while you are working to solve it. Many of
the levels require you to watch the objects move through different pieces
to figure out where they go.
The free trial version of Blit 2! has 10 levels, while the registered
version ($15) has 21 total levels.
Blit 2! is the sequel to the puzzle game release by Maverick Software
back in 1992. The updated version features new graphics, more levels,
more features (clear high scores, jump to any level, skill levels, etc.),
PowerPC support, and has been updated to work with Mac OS 8.
Requirements: PowerPC or 68K Mac (68040 recommended), System 7.0 or
later, 2 megs of free RAM.
Date: Jun 26, 1997
From: (Glenn Andreas) [email protected]
Subject: Blobbo 1.0.2 Lite
Blobbo 1.0.2 Lite is a game of strategy - you must pick up all the toy
chests in each level without falling victim to various interlocking
traps and pitfalls. Lots of sound, animation, and general sillyness
combine with addictive puzzler that will provide many hours of
entertainment. The full 25 levels are included, along with a couple
saved games to help you along.
For a $20 registration fee, you can get the full version of Blobbo that
includes a level editor so you can share your creations as well as the
ability to record and playback solutions (solutions for all 25 levels
also included).
Blobbo works in both B&W and color, on any mac from a MacPlus running
6.0.8 on up.
Version 1.0.1 Fixes Level 18 (Drill Push 1)
Version 1.02 Corrects my address, adds web page location, makes it
possible to use to mouse to rest on the canoe.
This program may be included on CDROMs
Glenn Andreas Author of Macintosh games:
[email protected], [email protected] Theldrow 2.3
http://www.skypoint.com/members/gandreas Blobbo 1.0.2
ftp://ftp.skypoint.com/pub/members/g/gandreas <---- Available here!
Date: Feb 13, 1999
From: [email protected]
Subject: Blobs 2.2 A fun graphically intense puzzle game
Blobs is a fun and highly addictive puzzle game that features sound,
lots of animation and 3D rendered graphics. The aim of the game is to
place diffrently colored Blobs on the playing field to form groups and
win points . It's a little hard to describe, but fun to play. There are
also lots of specials, like bombs and zappers to aid you in your quest
to ultimate blobbyness.
Requirements:
A 640x480 color monitor (16-bit prefered)
8MB RAM
2MB disk space
by Lars Gafvert
Lost Minds www.lostminds.com
Date: Aug 19, 1999
From:Lars Gafvert
Date: Jul 05, 2001
From: "NCBuy Development"
Date: Mar 27, 1998
From: [email protected]
Subject: Block Buster V.0.02
This is my latest game for the mac, a decent version of the old turbo
breakout game, where paddles hit blocks... 1/2 players... colour, fairly
decent mac needed.
I attached the game...
Dr Roy Barton
Lecturer in Education
School of Education and Professional Development
University of East Anglia NORWICH NR4 7TJ, UK
Tel: 01603 593155
Fax: 01603 593446
Date: Jun 26, 1997
From: [email protected] (Charlie Bess )
Subject: Blocktoid V1.0
Date: Sat, 8 Jan 94 06:35:20 EST
Blocktoid is a multi-player strategy game played on 2-6 Macintosh
systems over an Appletalk network. The game can be loosely
described as a cross between checkers, Go and life (the
bio-simulation). The end user can customize the rules to some
extend so the game can be learned quickly, but you may not be
able to master all situations without practice. Thanks
[email protected]
Date: Jun 26, 1997
From: [email protected]
Subject: blood-bath-patch-192.sit
This is the latest patch (version 1.92) for owners of the PPC and 68k
version of Blood Bath at Red Falls. It fixes a bug that prevented
display of the 'Options' menu screen.
New features sincein 1.92: * Adds automatic changing of the monitor
color depth
System requirements: * CD version of Blood Bath at Red Falls * Power
Macintosh * 3.5 MB of free RAM
For installation instructions, please see the Read Me file enclosed.
For the latest updates and more information on Blood Bath, please vist
our Web page:
http://www.uwgames.com/
Thanks,
Roger Kemper, Underworld Software
Date: Jun 26, 1997
Date: Fri, 2 Jun 95 23:01:39 EDT
From: [email protected] (Ben Chess)
Subject: Blood Bath Secret Codes v0.95
The attached file contains all secret codes for the popular shoot 'em up
game "Blood Bath", and descriptions for what they do. Send comments to
[email protected]
Thanks,
Ben
Date: Oct 09, 1999
From: "David Johnston"
Date: Aug 20, 1999
From: [email protected]
Subject: BLOWN EYE a SHOOT'EM UP GAME (PPC)
hi .. a small preview for a shoot'em up game coming soon
PPC
4 MB RAM
>= 640 x 480 pixels
256 COLORS
BLOWN EYE PREVIEW - COMING SOON
it is a shoot-em-up game like
R-TYPE or Nemesis
it runs in 256 COLORS
at least 4 MB RAM
and it needs PPC(POWERMAC)
the game will have 4 or 5 or 6 (?) worlds.
(classic/water/power/organic/ ?? )
this preview-level is part of classic
world
in each world there will be 3 levels and
at the end the third level there is a big
bad boss (or more than one)
where you can get it ?
nowhere at the moment, because it's
not finished yet, so please wait for
the demo-version, it will come soon
if there are problems with this preview
or you have a good feature mailto me.
Date: Aug 20, 1999
From: [email protected]
Subject: Blox Arcade 1.0.2
Blox Arcade is four games in one application -- a challenging and excellent
tetris clone and three original and exciting tetris variations (for those who
have grown tired of the same old game). 256 colors, QuickTime 2.0 MIDI
soundtrack, custom backgrounds and pieces (including Tetris Max import), game
save/restore. Shareware, $10.
Blox Arcade 1.0.2 fixes some minor bugs discovered in earlier versions.
Date: Apr 14, 1998
From: [email protected]
Subject: BungieNet Tracker 2.0 for Myth: The Fallen Lords
Hiya! Thanks for downloading my Bungie.Net(tm) Tracker spreadsheet. I
don't really care about rank, but I like to track my progress and find
some way of looking on the bright side, e.g., I lost all 20 games of flag
rally, but I did more damage than anyone else in all of them, so my
ratios went up, etc.
Included are two versions:
BNetTrk2.xls - which is for Excel 97/98
BNetTrak.xls - which is for Excel 5.0/7.0
Please enjoy and feel free to modify them. This package may be
reproduced or redistributed freely, but must only without modification or
removal of this package.
Note: Some of the graphics in the Rank History chart don't show up on
Windows versions of Excel 5.0 and 7.0. I think this is a graphic type
display problem that was fixed in Excel 97 for Windows. Macintosh
versions of Excel do not seem to have any problems displaying the
graphics. Go figure or go get a Macintosh.
Take care, and say Hiya! if you see me on Bungie.Net.
Havok-ise zumi, a.k.a. Snapper
A Member of Oof ("Out of" Order)
http://www.fdl.cc.mn.us/order/
Date: May 15, 2002
From: "Paul Gronemeyer"
Date: Aug 30, 1997
From: [email protected]
Subject: Bob 121
Bob vs The Aliens! You take control of secret agent Bob. Two years ago an
alien ship attacked earth. We defeated them. Now we hear that some aliens
survived and are building an advanced base underground on earth. You must
defeat the aliens with the help of technology we stole from them last time.
You have an energy gun, and a rather cool suit. Be careful, we believe the
aliens may have humans and all sorts of monsters on their side.
Date: Aug 16, 2001
From: Greg Gillis
Date: Apr 07, 2000
From: The Foltz Family
Date: Feb 05, 1999
From: [email protected]
Subject: Boingo Electro 1.1.2
Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum
Games--had. We've had a lot of fun with it and hope you will too. As a
little wild-haired, er, "fellow," named "Boingo," you must hop about to
project pulsing power jewels from deadly electric raindrops, avoiding
electrocution in the process. Don't let the freeware label fool you;
it's addictive.
Boingo Electro requires a Power Macintosh.
This is a maintenance release of version 1.1.2 with updated contact
information in the documentation. The game itself has not changed.
Permission is granted to include Boingo Electro on the Info-Mac CD-ROM.
--
James Hague
Dadgum Games
http://www.dadgum.com/
Date: Aug 20, 1999
From: [email protected]
Subject: Boingo Electro 1.1
Boingo Electro is a freeware sketch of a neat little game idea we--Dadgum
Games--had. We've had a lot of fun with it and hope you will too. As a
little wild-haired, er, "fellow," named "Boingo," you must hop about to
project pulsing power jewels from deadly electric raindrops, avoiding
electrocution in the process. Don't let the freeware label fool you;
it's addictive.
Boingo Electro requires a Power Macintosh.
Date: Jul 25, 2002
From: Marcus Boxall
Date: May 23, 1997
From: [email protected]
Subject: Bolo 0.99.7 better dialogs
I love the Bolo game. But the dialog windows aren't very nice. Well, I've
created a modified version of bolo in a patch. Look at the dialog windows!
(c) Moritz Grund
http://home.pages.de/~zed/
mailto:[email protected]
Its free!
Date: Jun 26, 1997
From: [email protected] (Joseph Lo)
Subject: New version of Bolo
Bolo is a multi-player network tank battle/strategy game for the Mac. It
is shareware written by Stuart Cheshire. Stuart is always busy and never
gets around to posting his own stuff, so I'm doing it for him. This is the
latest version, 0.99.7. The previous infomac version 0.99.5 is way out of
date. The various versions are *not* compatible with each other.
For an introduction to the game, visit the official bolo home page:
http://www.synasoft.com/bolo/
Also the FTP server for all things related to Bolo is (as of 12/13/95):
ftp://ftp.thoughtport.com/pub/Bolo
***
Notes regarding this version:
The enclosed package is the author's official package. It's big (1.5 MB)
and includes the game, artificial brains, and a whole bunch of
documentation.
What's new? I quote from Stuart's version history:
- Eliminated PPCInform error -903 due to race condition. PPCPoll was being
called before PPCInit.
- Fixed bug where rejoin didn't work.
Date: Jun 26, 1997
Date: Thu, 4 Mar 93 18:40:56 PST
From: macmod (Info-Mac Moderator)
orrow.stanford.edu!stanford.edu!agate!spool.mu.edu!uwm.edu!cs.utexas.e du!uunet!nih-csl!FAXCSL!FIXER
From: [email protected] (Chris Exit 3/4 Mile Tate)
Subject: New, BIG Bolo map - with .hqx
Message-Id: <[email protected]>
Sender: [email protected] (AMDS Postmaster)
Reply-To: [email protected]
Organization: Computer Systems Laboratory, DCRT, NIH
Date: Thu, 4 Mar 1993 16:45:35 GMT
Lines: 258
Apparently-To: info-mac
Resent-To: backmod
Resent-Date: Thu, 4 Mar 1993 18:40:56 PST
Resent-From: Info-Mac Moderator
Date: Jun 26, 1997
Date: Thu, 1 Jul 1993 13:29:12 +0800
From: Peter N Lewis
Date: Jun 26, 1997
Date: Mon, 20 Jul 92 18:14:56 CDT
From: campb[email protected] (Jim Campbell 7644)
Subject: BoloMap1.0
Dear Moderators,
Attached is version 1.0 of BoloMap. BoloMap is two MacDraw documents
which are maps of the island at the beginning of a Bolo game. There
is a color version in MacDraw Pro format and a black and white version
in MacDraw II 1.1 format. A small README is included.
[email protected]
[email protected]
Date: Jun 26, 1997
Date: Tue, 20 Apr 93 02:49:15 -0500
From: [email protected] (Charles)
Subject: File Submission: bolo-map-continental.hqx
A very well laid out Bolo map named Continental.
Requires any Mac running Bolo 0.95d or later.
Date: Jun 26, 1997
Date: Fri, 30 Apr 1993 10:19:10 +0100
From: Markus Julen
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:49:16 -0500
From: Charles
Date: Jun 26, 1997
Date: Wed, 5 May 1993 03:50:28 -0500
From: Charles
Date: Jun 26, 1997
Date: 14 Mar 1993 22:38:29 -0600 (CST)
From: BERNIE FOULK
Date: Jun 26, 1997
Date: Sun, 9 May 1993 08:55:35 -0500
From: Charles
Date: Jun 26, 1997
Date: Sun, 4 Apr 1993 09:55:10 -0400
From: "Josh A. Goldfoot"
Date: Jun 26, 1997
Date: Mon, 22 Feb 93 19:23:33 PST
From: [email protected] (Info-Mac Moderator)
orrow.stanford.edu!stanford.edu!ames!network.ucsd.edu!munnari.oz.au!un iwa!cujo!ncrpda.curtin.edu.au!rocky.curtin.edu.au!user
From: [email protected] (Peter N Lewis)
Subject: Bolo Random Map Generator
Message-Id:
Date: Jun 26, 1997
Date: Mon, 26 Apr 1993 14:10:01 -0500
From: [email protected] (Daniel E. Rudman)
Subject: [*] BoloStar 1.5
----------------------------------------------------------------
[*] BoloStar 1.5, K&D Software, Shareware $10
----------------------------------------------------------------
(please note, this should replace BoloStar 1.0, 1.1, and 1.1.1.
Finally, the long-awaited new version of BoloStar is released! New features
include:
o 68000 compatibility
o Excellent B&W editing support
o Scraps
o Extensions (BoloText, BoloTrace, Island Generator included)
o Multiple-monitor @ multiple-depth support
o Four levels of zoom
o BlockMode/SmartMode draw options
o Contiguous point tool
o Base and Pillbox modification
o Starter position control
o Color Printing
o Show outer border limits
o Improved author security
IMPORTANT: The extensions that are currently distributed are NOT 68000
compatible right now. The author of these extensions, Slot-Machines, Ltd.,
has indicated 68000-compatible versions will be our shortly.
==============================================================================
For those of you who don't know, BoloStar is a map editor for the popular
tank game Bolo. K&D Software is extremely active on the newsgroup
alt.netgames.bolo, and a discussion of future features and other such
information can be found there.
If you have any questions, comments, or suggestions, please do not hesitate
to mail the authors of BoloStar (NOTE: we didn't write Bolo):
Dan Rudman [email protected]
Keith Fry [email protected]
Furthermore, please write us if you are interested in developing extensions
for BoloStar; some programming knowledge of the Mac may be necessary.
Dan Rudman
Keith Fry
K&D Software
Authors of BoloStar
Date: Jun 26, 1997
Date: 2 May 1993 07:46:22 U
From: "Jerry Halstead"
Date: Jun 26, 1997
Date: Thu, 15 Apr 93 12:39:05 -0400
From: Matt Slot
Date: Jun 26, 1997
From: (Dr Vortx) [email protected]
Subject: Vortx Maps for Bolo
Called that because they all look like wormholes in space and time.
Very cool maps for lots of players. Bots rarely get stuck. not so cool for
small games...
Date: Aug 20, 1999
From: [email protected] (Mike Darweesh)
Subject: Bonk! 1.4.3
Bonk is a simple shareware game inspired by the gopher games in some
video arcades-the ones where you Bonk the gophers on the head with a
soft mallet.
Shareware Price: $10
Date: Aug 20, 1999
Subject: BonkHead Cheater v. 1.1
From: (Cristiano Verondini) [email protected]
BonkHead Cheater version 1.0
(c) 1996-1997 by Cristiano Verondini. All rights reserved.
BonkHead Cheater is a simple cheater for BonkHead game. Simply
drag a saved game on the application to increase the number of life.
Version 1.1 adds the possibility to increase lifes for the two
players saved games.
Read the documentation for further details.
You can include this archive into any CD-ROM, providing you send me a
complimentary copy
of the CD. The address is into the documentation.
Date: Aug 20, 1999
From: [email protected]
Subject: bonYx 2.02 (update/new release)
BonYx is an addictive little game, vaguely reminiscent of Tetris. Click
your mouse on a series of stones shaded different colors. Once you have
lined up all the stones of a particular color, you progress to the next
level.
Date: May 05, 1998
From: [email protected]
Subject: boogaloopers v1.2
WHAT IS BOOGALOOPERS?
There exists a nether region, between the matter and anti-matter
universes, known as the Void. This Void protects both universes from
colliding together and wiping everything out of existence. The constant
shifting of the Void produces balls of energy called Boogas. If too many
Boogas collect in a sector, they will create a rift in the Void and
collapse it. You have been chosen to become the "boogalooper", a cross
between protector of the universe and a cosmic janitor. Your mission is
to eliminate the destructive Boogas. It won't be easy, because the
dastardly Spaztix and the crazy Rat Bassards are standing in your way!
FEATURES
* Smooth gameplay at 20 frames per second.
* Unlimited levels of play.
* 11 different denizens of the Void.
* Killer graphics.
* Intense 16-bit 22kHz sound.
* Mind-bendin', mouse-bustin', boogaloopin' action.
REQUIREMENTS
CPU: PowerPC
RAM: 4MB Free
Hard Disk: 3MB
Video: 640x480 @ 256 Colors
System: MacOS 7.5.3 or later
Other: QuickTime 2.5 or later
WHAT HAS CHANGED IN THE NEW VERSION
* A couple of internal performance enhancements.
* Squashed a couple of bugs.
For more information, please visit our web site at:
http://www.smgames.com/
Date: Apr 12, 1998
From: [email protected]
Subject: Boogers 1.5.2
Boogers 1.5.2 1993/1998 Mark Kornweibel
[email protected]
Since I've made so much money on Boogers, it is now FREEWARE.
Boogers 1.5.2 is a slight, meaningless update to the infamously easily forgotten 1993 game of the same name. The object of the game is to catch boogers in your booger-fueled tank, and not get hit on the side by them. Eventually, an automatic booger magnet will appear and fly around, pulling the booger with its magnet. You can shoot down the magnet.
Boogers 1.5.2
Boogers 1.5.2 runs in 256 color (8-bit) mode, and works on any color Macintosh. That's right, ANY color Macintosh. Well, all we've tried, going back to the original Mac II up to a PowerMac 9500.
Date: Aug 11, 1999
From: [email protected]
Subject: Book of Decks 2.5
I've been playing the game Magic: The Gatheringc for several years now. I
finally decided that I wasn't very good at it. I played the actual game
well enough, but it always seemed that my decks were pretty weak.
So, I made the Book of Decks. Essentially it is a database of all of the
Magic: The Gatheringr cards available. It also allows you to select from
these cards to assemble your own decks. As you assemble your decks the
software gives you feedback that helps you see your decks' weaknesses and
strengths. It will also give you suggestions to help you improve your
deck. It's a valuable tool. Please pay the rareware fee.
Date: Mar 27, 1999
From: [email protected]
Subject: Book of Decks.sit
I've been playing the game Magic: The Gathering for several years now. I
finally decided that I wasn't very good at it. I played the actual game
well enough, but it always seemed that my decks were pretty weak.
So, I made the Book of Decks. Essentially it is a database of all of the
Magic: The Gathering cards available. It also allows you to select from
these cards to assemble your own decks. As you assemble your decks the
software gives you feedback that helps you see your decks' weaknesses and
strengths. It will also give you suggestions to help you improve your
deck. It's a valuable tool. Please pay the rareware fee.
Jonathan Scott
[email protected]
http://user.shikoku.or.jp/songe/main.html
Check out my "Book of Decks" Magic: the Gathering software and my ART at my
homepage.
Date: Mar 06, 1999
From: [email protected]
Subject: BOOM 1.1.4r2
What is BOOM?
BOOM is an arcade game in the grand tradition, bringing the
playability and feel of the glorious 8-bit consoles on the
Macintosh. It can be described as "Bomberman meets Doom".
Actually, I took the basic Bomberman idea and dropped it in a
"Super-Deformed Doom" scenario (whatever this means).
As a space marine your mission is to penetrate 8 alien infested
areas, each one divided in 10 sub-zones, eliminate all enemies
using your bombs and finally kick the Big Alien Boss back to
where he came from.
Requirements:
68030/040 or PowerPC;
4.5 MBytes free memory;
Mac OS 7.0.1 or later;
640x480 or larger monitor supporting 256 colors;
Sound Manager 3.0 or later.
What's new in BOOM 1.1.4?
Updated author's e-mail and Web site URLs in both software and documentation.
Installation
The BOOM package is distributed in form of an "Installer" application.
To install BOOM just launch the installer and follow the simple
instructions.
Distribution
BOOM is 15$ shareware.
You can distribute BOOM freely, provided that you leave the software and
the accompanying documentation unchanged. You can include BOOM in CD-ROMs
and other software collections only by previous agreement.
Thanks and best regards.
Federico
Date: Jul 27, 2004
From: [email protected] (Federico Filipponi)
Subject: BOOM 1.5.1 (abstract only)
BOOM v1.5.1 Read Me
-------------------
BOOM created by Federico Filipponi.
Sounds & music by George E. Kouba, Jr.
Copyright 1997-2004 Factor Software. All Rights Reserved.
Web site: www.factor-software.com
e-mail: [email protected]
WELCOME TO BOOM!
Thank you for your interest in this game. I hope you'll enjoy it.
This read me file contains only a few basic pieces of information on
the game.
To access the full documentation, including instructions on how to play
the game and how to purchase it, launch the game application, wait for
it to load completely and select BOOM Help from the Help menu.
WHATS BOOM?
BOOM is an arcade game in the grand tradition, bringing the playability
and feel of the glorious 8-bit consoles on the Macintosh.
It can be described as Bomberman meets Doom. Actually, I took the
basic Bomberman idea and dropped it in a Super-Deformed Doom scenario
(whatever this means).
If you don't know what Bomberman and Doom are, definitely you've
never played a computer game. This is the right time to start.
BOOM's main features are:
Smooth sprite based animations in 256 colors
8 different soundtracks and multi-channel sound effects
Simultaneous two players action
80 different levels
10 different enemy characters varying in intelligence and weaponry
Mid-game monsters and a final Super Boss
Online high scores
SYSTEM REQUIREMENTS
PowerPC processor.
Mac OS 9.0 or later.
For Mac OS 9.x only:
12 MBytes free memory.
CarbonLib 1.5 or later.
For Mac OS X:
Mac OS X 10.1.2 or later.
RECOMMENDED CONFIGURATION
For Mac OS 9.x only:
InputSprocket 1.1 or later.
QuickTime 4 or later with QuickTime Authoring component
installed.
For Mac OS X:
SimpleSoft's XGamePad Support 0.09 or later.
BOOM 1.5.1 RELEASE NOTES
Fixed a bug that caused an exception at startup when reading
preferences files belonging to game versions prior to 1.4.
Worked around a problem on Mac OS X 10.2.x that caused a server
error ('Missing or invalid data.') while trying to upload local scores
to the Online Scores System.
Date: Jun 26, 1997
Date: Sun, 1 Nov 1992 23:24:40 -0600
From: Eric Strand
Date: Aug 20, 1999
From: [email protected]
Subject: Borscht Raider 1.0
Borscht Raider is an overhead arcade game in which you take control of a
feisty Russian guy searching Earth and beyond for his favorite treat,
borscht. Levels in Borscht Raider could be best described as obstacle
courses. You must get from one point to another while dodging a number of
enemies, among other obstacles. On occasion, you may have to get a key or
two to unlock an area of the level. Sometimes necessary for the
completion of the level, sometimes to unlock items. The game consists of
25 levels divided into 5 unique areas, complete with their own graphics.
Borscht Raider sports 256 color, fully-animated original graphics and
multi-channel sounds.
System Requirements:
PPC or 68k Macintosh
System 7.0.1 or later
Sound Manager 3.0 or later
6 - 8 MB of RAM for best performance
256 color monitor or greater
For more info on this program please visit my homepage.
Shannon Schroeder
[email protected]
http://www.geocities.com/SiliconValley/Bay/2556/
Date: Jun 26, 1997
Date: Sun, 18 Apr 93 16:38:56 EDT
From: "Allan M. Boulley" <[email protected]>
Organization: Central Michigan University
Subject: boulleys-bolo-maps
These are six maps created for play with Bolo. Hope everybody likes them.
Send comments, criticisms, suggestions, etc. to [email protected]
Date: Jun 26, 1997
From: [email protected]
Subject: Boxcars Casino 1.0b
Boxcars Casino has been called "the best casino program I've ever played" by
numerous users. This colorful simulation includes roulette, blackjack (with
strategy trainer), craps, baccarat, slots, and a modest attempt at poker.
The shareware fee is $9.50, strictly on the honor system. There is no separate
"registered" version of the game--this is the only version there is. Look for
other freely-downloadable Mac games at our website:
www.ghgcorp.com/smokin/software
Date: May 01, 1997
From: [email protected]
Subject: brain-hex-11.hqx
BrainHex is the world's greatest (and noisiest) hexadecimal file editor
for MacOS. It allows you to view and edit the contents of either fork
(data or resource) of any MacOS file in hexadecimal code. If you don't
know what hexadecimal is, you probably don't need this program. If you
do, you will find this tool indispensable. BrainHex users include
software developers, data analysts, game hackers, and others from
around the world.
BrainHex 1.1 is shareware. Registration is $25 ($19 hex) and due within
30 days of installation if you wish to continue using the product.
Upgrades from version 1.0 are free to registered users.
What's New? Totally revamped Finder Info window is now non-modal
Fork comparison commands let you compare two forks side-by-side ASCII
display in your choice of fonts Unified Open and New commands for
data, resource and Finder Info windows Multiple windows open to a
single file are now properly managed Command-click in title bar for
path popup menu (like Finder windows) Many bug fixes and minor
interface improvements
BrainHex Features we've always known and loved Open multiple data and
resource forks simultaneously. Create new files or new forks for
existing files. Search and Replace forward and backward through a
fork. Insert or overwrite data entered in Hex or ASCII. Drag and
drop any document or group of documents to the BrainHex icon for easy
opening. Edit values in ASCII, Hex, Signed and Unsigned Decimal,
Octal, Binary, or Roman Numerals. Launch open document to its creating
application or an application of your choosing. Open and edit Alias
files.
Date: Jun 26, 1997
From: Tom Gooding
Date: Dec 07, 2001
From: "Jonathyn Bet'nct"
Date: Aug 20, 1999
From: [email protected]
Subject: Breaker 1.5.0 (an arcade game)
Breaker 1.5.0 - Release Notes
Version 1.5.0 introduces a rich new look for the RadZones, has more
challenging play at later levels, and significantly improves the screen
redraws. So if you're still playing an earlier version of Breaker, update
now to this much improved update!
Breaker will play on any computer running the Mac OS. System 7.0 or later is
required.
It looks and runs best in 256 colours (8-bit), but it will run in scaled down
black & white mode on really old Macs. Minimum memory requirements are 900 K
of available RAM; 1200 K (1.2 MB) is preferred.
Breaker is a lighthearted, original and addictive little arcade game which
has been described as a kind of cross between Centipede and Pac-Man. The
playing field is dynamic - it's almost a living thing which is ever changing
and forcing you to keep your wits about you. It's got cute colour graphics,
fast & furious game play (things SPEED UP as your score increases), and lots
of funky, noisy little sounds.
You are OG, a chubby little creature with a backback. To move him around,
use the arrow keys or the keypad ("8" for up, "2" for down, "4" for left, "6"
for right.) You can also specify a custom keyboard setup. To STOP the OG,
press the spacebar (or any other unassigned key.)
Note: Consult the ONLINE HELP for an in-depth look at Breaker and how to play
it.
Breaker is shareware. If you like the game, you're encouraged to contribute
$10.00 in US or Canadian funds. (Or, just send me your comments!) Please
let me know what version of Breaker you're running, and what kind of system
you're running it on. Write to this address:
Tom Spreen
c/o 1567 Brodick Cres.
Victoria, B.C.
CANADA V8N 1N3
Or e-mail me: [email protected]
Thanks, and enjoy the game!
Date: Aug 20, 1999
From: Raymond Corporation
Date: Apr 13, 2003
From: Angela Brett
Date: Aug 20, 1999
From: [email protected]
Subject: Brick Attack PPC 1.0 (brick-attack-ppc-10
Brick Attack Version 1.0
Copyright 1998 Dan Zink and his licensors
All Rights Reserved
http://www.uiuc.edu/ph/www/zink/brickattack
Brick Attack is a remake of a classic arcade game in which you destroy all
of the bricks on the screen by bouncing a ball off of your paddle.
Features:
Thousands of colors
Ray traced graphics
Very smooth animation (67 - 75 fps, synced to your monitor)
Stereo sound
Lots of cool prizes
System Requirements:
Any Power Macintosh or compatible computer
A monitor capable of displaying thousands of colors at 640 x 480
DrawSprocket 1.1.2 or higher (included)
System Recommendations:
16 MB or more memory
Stereo speakers
80 Mhz or faster computer
Date: Feb 22, 2004
From: Ken Winograd
Date: Dec 27, 1998
From: [email protected]
Subject: Brickles Deluxe v1.2
Brickles Deluxe v1.2 Released!
Merrimack, New Hampshire, December 13, 1998: Ken Winograd and
Space-Time Associates announced today the release of version 1.2
of a fun, exciting Macintosh shareware game called Brickles Deluxe.
Brickles Deluxe is an all-new game based on the game of Brickles
and Brickles Plus, first offered in 1985, shortly after the
introduction of the first Macintosh.
Brickles Deluxe is not your typical "ball and paddle" game. No way!
Brickles Deluxe features adjustable colors and patterns, adjustable
ball and paddle sizes, and adjustable speed. Even the number of
paddles in the game can be changed. Brickles Deluxe is suitable for
everyone from the very youngest children learning to use a mouse,
to fast-paced arcade fans. And, wait 'til you hear the new sounds!
If you've ever played and enjoyed Brickles or Brickles Plus, you're
just going to love Brickles Deluxe!
Brickles Deluxe requires a Macintosh with 256 colors or more.
Brickles Deluxe is available now. For more information, or to download
and/or register the program itself, please visit the Brickles Deluxe web
page at:
Date: Feb 06, 2002
Date: Jul 19, 2004
From: Ken Winograd
Date: Nov 19, 2001
From: "BridgePro Support"
Date: Dec 07, 2001
From: "Jonathyn Bet'nct"
Date: Dec 08, 2001
From: Jonathyn Bet'nct
Date: Apr 23, 1999
From: [email protected]
Subject: Level editor for game, Brick Attack
Dear sirs: Enclosed find software for creating custom puzzle sets for the
outstanding game, Brick Attack (by a different author). The enclosed
software requires Chipmunk Basic 3.5.6, as noted in the included 'Readme'
file.
Hugh
Date: Jun 26, 1997
Date: Wed, 18 Aug 1993 16:11:00 -0700 (PDT)
From: [email protected]
Subject: Bolo Map: Bring Your Waterwings
[NOTE: please post also to saloon.falconmicro.com as I do not know who to send
it to. Also, please post to alt.netgames.bolo as I cannot get that newsgroup
at my site. Thanks]
Here is a really cool map a friend of mine made.
Enjoy.
==============================================================================
Carl B. Constantine B.C. Environment, Lands & Parks
End-User Support Analyst [email protected]
------
Date: Jun 26, 1997
Subject: Briscola 1.2
From: (Marco Tenuti) [email protected]
What is Briscola ?
Briscola 1.2 is a card game for Macintosh and PowerMacintosh. This game
is well known in Italy as briscola, but is known as atout for French
people and as trump for English ones. The briscola is the suit of the
card which lies below the pack. Sometimes somebody considers briscola
that card. Any card whose suit is briscola, should be kept jealously to
get as more as opponent's points.The aim is to get more than 60 points,
half of 120 available points. You have to face your opponent 20 times.
Briscola 1.2 requirements
- System 7.0.
- RAM: 1500 KB available for Briscola.
- Color QuickDraw.
- any processor, 680x0 or PowerPC.
What's new in 1.2 ?
- bug removed while opening the preferences file.
- PICT resources reduced to 16 bit.
- some code added to support Roman languages.
- added Italian menus, dialogs, texts.
- better poker pictures for aces, jacks, queens and kings. I changed
these symbols to PICTs, because in Briscola 1.0 and 1.1 I used bitmap
system fonts and they were badly rendered if you have Espi Sans as
system font, as Aaron or Kaleidoscope set at startup.
- even with Trevisan cards the winning ones are inverted now.
- background and font even changed at the end of the game.
- the pack on the table is "deep", so that you can guess how many cards
remain in it.
- sounds are now asynchronous.
- some minor bugs removed.
Briscola 1.2 is a shareware game. Its shareware fee is 5 US$ and the
registration is handled by Kagi. Try also to look at Tencas's home page
at Kagi site:
http://www.kagi.com/authors/tencas/
Ciao
Marco Tenuti
[email protected]
Date: Aug 20, 1999
From: [email protected]
Subject: BubAndBob1.0
BubAndBob is a new shareware game for the Mac. It's a clone of the classic
arcade "Bubble Bobble" and can be played by two players at the same time. It
requires 4.2MB free RAM and needs at least a 68040-Mac.
If there's more information needed, look at my homepage:
http://members.aol.com/mcse
bi
/Sebastian Wegner
Date: Feb 01, 2005
From: [email protected]
Subject: Bub & Bob 2 0.97
Bub & Bob 2 is a clone of the very popular arcade game Bubble Bobble,
created by Taito. You control a cute bubble blowing dragon. In each
level, you must use bubbles to defeat all the baddies and earn points,
bonuses or special abilities. You can play solo or with a friend. Bub &
Bob 2 is Mac OS X native and it also works in Mac OS 8.6 and 9.x.
*CarbonLib must be installed for Mac OS 8.6 and 9.x.
Features:
* 100 original levels, 9 different enemies and one annoying boss
* Play solo or with a friend
* Blow bubbles, burst bubbles, jump on bubbles, zap baddies,
burn baddies, drown baddies, blow bubbles faster, blow bubbles
farther and then blow up everything! Sounds good?
* High quality graphics (32-bit)
* 27 wacky stereo sound effects and 11 charming music themes
* Save and resume game
* Top 100 online (best scores)
* Play in levels created by other players or create your own levels
with the game editor (available for Mac OS
Date: Aug 20, 1999
Subject: Desc: Bubble_Trouble_101.hqx
From: [email protected]
Subject: Bubble Trouble 1.01
Keywords: AMBROSIA ARCADE FUN ACTION ANDREW WELCH GAME SHAREWARE
"OK Mr. Fishy, your days of suavely swishing around the fish bowl are
numbered! That's it... come here... just a little more... SQUISH!!
Haha! Eat seaweed fish-breath!" -- Blinky the teenage mutant goldfish.
Welcome to Bubble Trouble folks, the latest game from Ambrosia in which
cutthroat fishies are playing hardball in a squabble over some very wet
turf. Think of it as splatball for insufferably cute seafaring critters
(hey, they need their fun too).
Bubble Trouble's world is filled with lusciously-drawn cartoony critters
who give that cranky crab from "The Little Mermaid" a run for his money.
But money isn't what you'll be running from: an otherwise peaceful fish
bowl has been filled with bubbles that are being tossed around in an
enthralling game of "Squish the Fish!"
Yes, it's squish or be squished -- and there are plenty of would-be
squishers just waiting for you to get your feet wet: Piranha and
starfish and eels, oh my! But don't worry little fishy, there are
plenty of power-ups and goodies you can hook your fin onto to give you a
bit of an edge.
Bubble Trouble is sure to extort squeals of delight from children of all
ages, accented by the game's engaging sound effects and disturbingly
perky music. But when the clock strikes midnight, remember: "Just one
more game."
Bubble Trouble is the proud offspring of two guys with funny accents
(David Wareing and Alex Metcalf). Granted, when two guys get together,
the result usually ends up being football, crude jokes, and awkward
scratching -- but not this time!
Price: $15.00 Requires: 256 Color Screen, 13" or Greater; 040 or PowerPC
recommended
Date: Sep 25, 1998
From: [email protected]
Subject: Bubblomania 1.5.4
Lord Jochen from Swordlord today announced the release of version 1.5.4 of
Bubblomania, his fast arcade/action game for the Mac.
What is Bubblomania ?
Bubblomania is a fast arcade/action game with subtle gameplay. The player
has to move a pin on top of the screen to catch the colorful bubbles, which
are rising faster and faster. There are lots of different bubbles. Some of
them are containing bonus points, lasers, bombs, or other stuff. And
offcourse there are killer bubbles to make your life miserable! To obtain a
highscore, you need to discover some tricks and secrets. But most important:
be concentrated and keep cool!
Bubblomania is US$10 shareware. It's available from the Bubblomania Homepage
and all major Macintosh shareware ftp sites.
System requirements: Any MacOS compatible computer with a PowerPC processor
running System 7.0 or later, and a color monitor with at least a 640*480
resolution at 8 bits.
Features
- Extra bubbles and backgrounds can be added as separate files, which are
available from my homepage.
- Extreme Action Mode option : an easy way of cheating. Combined with the
'Difficult game', 'Always shaking' and 'Fast as lightning' options, this
game will blow your mind!
- The maximum framerate is set to 32 frames per second...
- The score limit in the unregistered version is removed, so people can
practice the complete game...
What's new in Bubblomania 1.5.4?
- added Swordlord info in game and readme
- nicer introscreen
- finally added support for AppleEvents
Availability
Bubblomania 1.5.4 is now available for download at
Date: Jun 19, 1998
From: [email protected]
Subject: BuggySoft MenubarLib v1.0.3
BuggySoft MenubarLib v1.0.3
BuggySoft - Scott Dunbar
1996-1998.
email: [email protected]
ftp: ftp://24.1.82.253/BuggySoft/
This CodeWarrior Pro library is just a few commonly used routines for
hiding and showing the
menubar, lower corners of the screen and control stip. I use it for most
things from
games to example applications. I don't really take credit for the guts of
the routines
themselves, just the for putting them into this one library.
Notes
Check out the 'examples' folder for a working example of this library.
E-mail me or check the ftp site for updates.
Thanks!
- Scott Dunbar
Date: Jun 19, 1998
From: [email protected]
Subject: BuggySoft SoundLib v1.0.4
BuggySoft SoundLib v1.0.4
BuggySoft - Scott Dunbar
1997-1998
email: [email protected]
ftp: ftp://24.1.82.253/BuggySoft/
BuggySoft SoundLib is a CodeWarrior Pro library that you can use, free of
charge, to add basic
Macintosh sound routines to your applications and games.
Included in this library are routines which allow you to easily have
asynchrous sound play-back
on multiple channels (RAM permitting) and do some cool stereo panning as
well as have
background music. In my opinion, this is the easiest set of sound routines
to use ever.
For working examples of the library in use, check in the 'examples' folder
contained in this archive.
E-mail me or check the ftp site for updates.
Thanks!
- Scott Dunbar
Date: Aug 20, 1999
From: [email protected] (Jamal A Hannah)
Subject: BK_2.1.1... Bunny Killer game
Date: Tue, 14 Feb 1995 00:58:47 -0500 (EST)
Cute little Game.. shoot the bunnies by pointing and clicking the mouse.
Date: Apr 03, 1999
From: [email protected]
Subject: Burbank Rummy 1.2.sit
Burbank Rummy is a variation of the classic rummy card game with a sprinkle of
Canasta and a dash of Oklahoma Gin.
This demo version allows you to play three hands at a time at which point you
can enter your registration code or launch the program again and play another
three hands. Registering the program ($10) grants access to uninterrupted game
play, advanced skill levels and the ability to save games in progress.
System requirements are a '030 processor or later, System 7.1 or later and a
monitor with a 640x480 minimum resolution.
Response has been very good so far with more people than anticipated
registering the program. If you like addictive card games, this is a good one.
Enjoy!
- Scott Henderson
[email protected]
Date: Jun 26, 1997
From: Steven Frederick Hoover
Date: Jun 26, 1997
From: [email protected] (John Harrison)
Subject: A solution for the Game Buried in Time
Hi All Gamers,
Here is a solution(my notes) for the large CD-ROM game Buried in Time. There
are plenty of places to get stuck so I hope you find your answer somewhere
in here.
Cheers
PS: It's in MSWORD format
[email protected] .au (Melbourne Australia)
Date: Jul 12, 1999
From: Colin Lynch Smith
Date: Dec 16, 1997
From: [email protected]
Subject: Burning Monkey Solitaire v.1.0 (small)
BMS SMALL -- 2.5 Megs of RAM, 256 Colors
FREEVERSE SOFTWARE RELEASES "BURNING MONKEY SOLITAIRE"
SANTA APPALLED
NEW YORK- The engineers at Freeverse Software, after months of research have
made a startling discovery in their quest for the perfect Mac game. Although the
solitaire variant Klondike has long been acknowledged as the most popular and
addictive game in history, it was still thought to be missing something.
Something...furry. In a burst of revelation, lead engineer Dr. Droppa Mapantz saw
that what solitaire was missing was quite simply, monkeys! Dr. Mapantz and his
team set to work to remedy that flaw immediately. The result? Burning Monkey
Solitaire.
Set in a simian cinema, (showing the film Hairy McGuire), Burning Monkey
Solitaire features gorgeous graphics in thousands of colors, obnoxious monkey
sounds, different decks of cards, the world's most extensive cheat mode, rhesus
pieces at the snack bar, a new vocal atrocity from your atonal amigo, JARED: The
Butcher of Song, and more!
Monkeys aside, this really is the best version of Klondike ever made. (You can
even turn off all of the monkey antics if youre not in a primate kind of mood).
Burning Monkey Solitaire is US$14.95 shareware and $24.95 for a CD-Rom version.
It is available from WWW.FREEVERSE.COM or wherever scary shareware is found. It
is available in two versions; a "large" for PowerPC Macs capable of thousands of
colors, and a "small" version for older machines.
Freeverse Software is a leading developer and publisher of shareware
computer games for the Macintosh and PC. Freeverse is the recipient of
numerous industry awards, most recently the 1997 Ziff/Davis MacUser
Shareware Award for their game, Enigma. Other games from Freeverse
include the shareware classic, Hearts Deluxe, The Eclipse,
X-Words Deluxe, and CrossCards.
Contact:
Colin Lynch Smith
[email protected]
(212) 929-3549
Fax (212) 647 0562
www.freeverse.com
Date: Jul 12, 1997
From: [email protected] (Robert Schenk)
Subject: Burning of Eden, version 2
Subject: Burning of Eden, version 2 (Marathon 1 scenario)
The Burning of Eden 2 is an 18 level scenario for Marathon 1 that has had
many hundreds of hours of youthful enthusiasm devoted to it.
BOE-2 is one of the few large scenarios to be formed for the original
Marathon (Marathon 1) engine. The Burning of Eden has everything you might
ask for. Whether you like realism, carnage, or just aesthetics, we have it
for you. Included is original artwork, an elaborate plotline, three-way
fights, puzzles, gloomy basements, and more!
Version 2 should replace the original Burning of Eden in the archives.
Version 2 adds 11 new network levels, adds many enhancements requested by
users such as more ammo, more secrets, etc., and corrects a variety of
bugs.
(Note: to use this scenario you must have the commercial game Marathon 1
published by Bungie.)
MaEd (Matt & Ed Schenk)
reached at
Date: Aug 20, 1999
From: [email protected]
Subject: Burning Rubber 1.2.3
Burning Rubber 1.2.3
A top-view car arcarde game for the Macintosh, similar to some C64 classics
such as SpyHunter or the original Burning Rubber.
Requierments:
68030 Processor (better: 68040 or PowerPC)
2 MB Free RAM
13" screen or larger (at least 640x480)
Date: Nov 16, 1999
From: Cthulhu
Date: Jun 26, 1997
From: [email protected]
Subject: Bushka Tutor 1.1, an introduction to the game
Bushka Tutor 1.1
For the interested layman, this package contains a nice introduction to Bushka, a
two-player board game by Christian Freeling. Apart from the rules, it contains
chapters on strategy and tactics, and presents some problems (with their
solutions) and recorded actual games (with comment).
Bushka is (c) Christian Freeling To learn more about Bushka, visit the MindSports
pages on the internet: http://www.mindsports.net/
The Bushka Tutor is written utilizing html and Java applets. This package
requires a Java enabled web browser, like Netscape Navigator 3.0 or MS Internet
Explorer 3.0. You don't have to be connected to browse this Bushka Tutor.
Changes since v1.0: - New site and email addresses (!) - New style (of the
enclosing html pages) - No noticable changes in the Java applets
Have fun,
Ed van Zon MindSports [email protected]
http://www.mindsports.net/
Date: Aug 20, 1999
From: [email protected] (Chris Lawson)
Subject: BvsW2
Date: 04 Jul 1995 00:32:10 GMT
This is a 1 on 1 fighting game I made on qbasic,it is self run for I compiled
it so even if you do not have basic or the right version it will still
work(the title is NOT a racial remark),entertainment time:2h
Date: Apr 23, 1999
From: [email protected]
Subject: Compact Maps Set 6
Compact Maps Set 6
Four one-level scenarios with levels taken from Temple of Doom and Castle
Wolfenstein 3.8.1
Requires the full version of Wolfenstein 3D.
If you don't have Wolfenstein 3D, e-mail me at [email protected]
Visit my site at
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Enjoy!
Josh Mills
[email protected]
Date: Oct 02, 1998
From: [email protected]
Subject: Canada Puzzle
This is a jigsaw puzzle of Canada, runnable with Supercard Player.
Date: Jun 26, 1997
From: "Michael A. Casteel"
Date: Dec 29, 1998
From: [email protected]
Subject: Cannons and Castles 2.0.2
Cannons and Castles 2.0.2
(C) 1997 by Andy Lyttle
Date: May 31, 2001
From: Scott FR
Date: Jun 26, 1997
From "Ralph Sutherland
Date: Jun 26, 1997
From "Ralph Sutherland
Date: Jun 26, 1997
From: [email protected]
Subject: Caribbean Stud Poker 1.0
Caribbean Stud Poker 1.0 is a freeware program that simulates the popular
casino game of the same name. It comes complete with the jackpot feature. If
you are unfamiliar with the casino game the rules are fully explained in the
read-me file. It's a very easy game to learn, even if you don't know how to
play stud poker.
This is my first attempt at game programming (or any programming for that
matter) so the program is not perfect, but everything works. Enjoy it!
->Later.....Spice
Tom Rockwell
http://www.rit.edu/~tjr0868
Date: Jun 26, 1997
From macmod Tue Sep 21 08:46:38 1993
Subject: Carotto 1.0.4 ( game )
Date: Tue, 21 Sep 93 11:32:51 +0200
From: [email protected]
Carotto 1.0.4 Luc De Bois, (c) 1993 Tricky Soft
Carotto is a fully interactive board game for up to 5 human and/or mac pla-
yers. It simulates a car race : you draw the circuit with the mouse then race
on it.
You can select the number of players and their skill anytime you want during
the race, just clicking on the appropriate buttons. You want to play with a
friend ? Select 2 cars then start the game. Your friend ( a beginner ) is far
away behind you ? Let him play once again, or select one of the three mac pla-
yers skills to automatically play for him. Your friend gives up ? Race against
four mac players ( two beginners, one medium and one expert, that's a good
deal ! ). You want to play alone to improve your skill and get the best race in
one circuit lap ? Well... That's up to you ! Finally, the circuit is too easy
for you ? Draw another one ( or play with an old one that has been saved pre-
viously ) which figures a few more sharp turns and chicanes.
The race principle is simple : a speed vector is associated with your car. At
each race step you choose between ( in the most favourable case ) 4 possibili-
ties to increase or decrease your speed vector and your car moves to the new
position you've chosen : that's all ! You will accelerate in straight lines but
be wise to anticipate road bends : whether you slow down in time or not, you'll
take the race lead or crash into the circuit frame... You also need to antici-
pate your adversaries' movements in order to avoid crashing into them but also,
so as to obstruct their way and make them follow the wrong direction... That's
how things go in reality !
Carotto should work on every mac with system 7.0 or greater and a 256-colour
screen.
Carotto is a whatever-you-want-ware ( see Credits inside ) !
Enjoy !
Luc De Bois
53, avenue Pablo-Picasso until end of January '94 :
92000 Nanterre [email protected]
France
Date: Oct 08, 1998
From: [email protected]
Subject: Carrot Patch 3.0 - submission
Carrot Patch 3.0 - Copr. 1993-95, 1998 Bruce A. Pokras All rights reserved
worldwide
Requires HyperCard(R) Player 2.2 or higher, or Hyper-Stack Player (any
version).
Guide a hungry rabbit around a carrot patch, eating carrots, going around
fences, and trying to avoid getting caught in the traps. Bonus points for
speed. Two skill options are available. The Regular game, which covers
Levels 1-5, starts out easy and gets hard. The Advanced game, which covers
Levels 3-6, starts out hard and gets impossible!
Version 3 lets you use the arrowkeys on your keyboard to control the
rabbit. You can also modify the layout of the included carrot patches with
an easy to use "drag & drop" interface. To make totally new carrot patches
you need to register.
Shareware $5
Date: Jun 26, 1997
Subject: Carte.cpt.hqx
Date: Wed, 11 Aug 93 00:49:21 EDT
From: Art Min
Date: Jun 26, 1997
Date: Thu, 13 Jul 95 21:55:35 -0800
From: [email protected] (Tim Judd)
Subject: Cashville for SC2K (Mac)
Greetings!
This is BinHex format of a SimCity 2000 city. Each year, you will get over
$1,000... guarenteed. I hope all the SimCity 2000 players get this. I
really don't want to tell you how to get the money, but if you sign up to
SimList (explained below), but might read of how to do it. SimList is a list
that you can sign up for that has SimCity, SimTower, SimLife, etc discussed.
To sign up for SimList, address a message to [email protected], and in the
body of the message, put "subscribe
Date: Jun 26, 1997
From: (Scott Sams) [email protected]
Subject: Casino BlackJack 1.0
The BEST Blackjack game for the Macintosh which features an excelent
interface, lush color graphics, realistic and hillarious sounds, and an
addiction. Casino Blackjack will make you feel like you are in a Las
Vegas casino!
Enjoy
Check out more cool games and utilities for the Mac at:
http://www.a-o.com/sbsams/software/games.htm
Date: Apr 23, 1999
From: [email protected]
Subject: Castle Wolfenstein 3.8.1
Castle Wolfenstein is the latest Wolfenstein scenario released to date!
Version 3.8.1 adds more graphics, more levels, more tricks and traps,
special effects, and more
speed and stability!
*Battle ruthless enemies such as the disgusting and repulsive Gremlin, the
dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite
Corporals, and the deadly accurate Captain!
*You will find the new walls dazzling and interesting!
*The doors in Castle Wolfenstein are wooden, so make sure you don't get a
splinter!
*Treasures have been replaced with goodies, such as Erdol, a delicious
delight, and small rations for the soldier on the go!
*You will be plagued by many tricks and traps! Some walls are COMPLETELY
INVISIBLE!
*Plenty of action and plenty of puzzles you keep you addicted to
Wolfenstein!
*TONS of new graphics
*Numerous ghosts infest Castle Wolfenstein, and you can't kill them.
*In some levels, there are multiple exits, so you never know where you're
gonna end up when you hit that switch!
Does all this sound tantalizing? Then download Castle Wolfenstein!
If you're worried about Castle Wolfenstein being shareware, it's not. When
you download Castle Wolfenstein, you're downloading the whole thing. It's
totally free.
Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't
have Wolfenstein 3D, e-mail me at [email protected]
Enjoy!
Josh Mills
[email protected]
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Date: Mar 13, 1999
From: [email protected]
Subject: Castle Wolfenstein 3.8-Second Release
Castle Wolfenstein 3.8
The Second Release!
Castle Wolfenstein is the latest Wolfenstein scenario released to date!
Version 3.8 adds more graphics, more levels, more tricks and traps, and more
speed and stability!
*Battle ruthless enemies such as the disgusting and repulsive Gremlin, the
dumber-than-a-lemming Goon, vicious Uber-Mutants, quick-on-their-feet Elite
Corporals, and the deadly accurate Captain!
*You will find the new walls dazzling and interesting!
*The doors in Castle Wolfenstein are wooden, so make sure you don't get a
splinter!
*Treasures have been replaced with goodies, such as Erdol, a delicious
delight, and small rations for the soldier on the go!
*You will be plagued by many tricks and traps! Some walls are COMPLETELY
INVISIBLE!
*Plenty of action and plenty of puzzles you keep you addicted to
Wolfenstein!
*TONS of new graphics
*Numerous ghosts infest Castle Wolfenstein, and you can't kill them.
*In some levels, there are multiple exits, so you never know where you're
gonna end up when you hit that switch!
Does all this sound tantalizing? Then download Castle Wolfenstein!
If you're worried about Castle Wolfenstein being shareware, it's not. When
you download Castle Wolfenstein, you're downloading the whole thing. It's
totally free.
Castle Wolfenstein requires the full version of Wolfenstein 3D. If you don't
have Wolfenstein 3D, e-mail me at [email protected]
Enjoy!
Josh Mills
[email protected]
http://www.geocities.com/TelevisionCity/1568/wolf.html
Date: Sep 11, 1998
From: [email protected]
Subject: CastleChaos.sit.hqx
Castle Chaos is a turn based fantasy adventure game where you guide 1 of
4 heroes through a chaotic castle.
Features:
*Advanced "critical percent" & "fatigue" systems that represent your
hero's health more realistically than hit points.
*Entire castle is randomly generated for each game. You'll never play the
same game twice.
Chose warrior, archer, mage, or thief as your hero and learn their unique
strengths and weaknesses.
*Loads of variety: find treasure chests, master keys, potions, corpses,
cursed rooms, blessed rooms, secret doors, and more!
*Complete, well-documented manual included.
*Themed music soundtracks included.
Thank you very much!
Long Live the Mac
-Modern Ancient Software
http://www.netos.com/anthonyz/castlechaos/
Date: Jun 26, 1997
From: [email protected] (Loren Everly)
Subject: Castle Quest
This is a graphical adventure game where you travel through some
castles to rescue a princess.
Date: Jul 04, 2002
From: "J. Benjamin Mills"
Date: Dec 11, 1998
From: [email protected]
Subject: Castle Wolfenstein Deluxe First Release
Castle Wolfenstein 3.0
Life can be frustrating. So can Castle Wolfenstein. If you still play
Wolfenstein 3D and you want to challenge yourself, download Castle
Wolfenstein today! Absolutely free. You download the real thing. No money
payment needed!
About 30 levels of terror, tricks, traps, and puzzles.
New enemies, walls, and objects.
>From the author of Temple of Doom, First Strike, Dragon Cavern, and the
Compact Maps.
Requires the full version of Wolfenstein 3D
If you don't have Wolfenstein 3D, e-mail me at [email protected]
Visit my site at http://www.geocities.com/TelevisionCity/1568/wolf.html
Enjoy!
Josh Mills
[email protected]
Date: Jun 26, 1997
From: (horace) [email protected]
Subject: Castle Xeen 2.0
Castle Xeen 2.0 is a beefed-up version of Castle Xeen. The same 39
levels, but it has one more level than the original, and the switches
finally work, too. Just remember, downloading Castle Xeen is like
buying Wolfenstein 3D again!
Date: Aug 20, 1999
Date: Wed, 28 Jun 1995 09:36:17 +0100
From: [email protected] (Joseph Fish)
Subject: CatchEm Game
Try to Catch the dancing icons!
Great sound and action!
For real fun, place CatchEm into a friends Startup Items folder.
Requires Color Mac with 640x480 screen.
Date: Mar 27, 1998
From: [email protected]
Subject: Catch the Bunny III
Copyright February 1998.
By Kim Maisch, Cyntech Software
http://cyntech.home.ml.org/
In this exciting, colourful game, animals pop up out of holes, and you
must click on them before they disappear. See how long it takes for you
to catch all 20 animals. This game would be ideal for people wishing to
gain better hand-eye co-ordination and quick reflexes. It is also
great
for people who just want to plat a fun game!
The Catch the Bunny III file that you download needs to be expanded with
Stuffit Expander.
Whats new in version III?
- 4 animals (3 new ones!) - Rabbit, Skunk, Possum and Snake.
- 9 new, higher quality scenes!
- Great new music!
- New sounds!
- Advanced high scores (contain points aswell as times)
- Easier e-mail creditcard registration.
- High scores not restricted in shareware version.
- Much more fun!
In Catch the Bunny III v2, the only new thing is different read-me files
and registration files due to some mistakes in those files.
Requirements:
- Atleast 7MB of Hard disk space (10MB for best performance)
- Approximately 4MB of available ram
- Colour Macintosh ( 640 X 480 size, 256 colours or better)
For more information, see
http://cyntech.home.ml.org/software/software/bunny3.html
Date: Aug 20, 1999
Date: Tue, 04 Mar 1997 05:47:20 +1000
From: [email protected]
Subject: Catch the Bunny II
Kim Maisch Cyntech Software Catch the Bunny II Information Copyright
February 1997, Cyntech Software http://netspace.net.au/~maisch/
The Game:
Our best game yet!!! In this exciting, colorful game, bunnies pop up out of
holes, and you must click on the before they disappear. See how long it
takes for you to catch all 20 bunnies.
This version now includes High Scores, Difficulty levels, Excellent music,
New sounds and cool, colour graphics!
This game is ideal for people learning how to use the mouse, people who
wish to gain better hand - eye co-ordination, people who want to test their
reflexes, and people who just want to play a fun game!
This game is Shareware.
Requirements:
Colour Macintosh (256 colors recommended)
Approximately 3mb of ram for maximum speed
Approximately 3.5mb of Hard Disk space
Date: Aug 20, 1999
Date: Mon, 8 May 1995 13:26:31 +0200
From: Lionel Cons
Date: Jan 01, 2002
From: Matthew Beedle
Date: Jun 26, 1997
From: [email protected] (Alastair Montgomery)
Subject: Doom2 Level
Cave Lava & Icky Things, Doom2 Level
Cool new Doom2 Level, highly detailed, new sounds. Can be played
as both a Single Player or Multiplayer game.
[email protected]
Date: Jun 28, 1997
From: [email protected]
Subject: caveman-sound-111.sit.hqx
This is version 1.1.1 of the Caveman Sound system. It should replace previous
versions of the library (caveman-sound-11.sit.hqx). This version fixes a
minor bug that would cause havoc if sounds were removed from the sound system
and new sounds were loaded. It also plugs a few memory leaks.
What is The Caveman Sound System?
The Caveman Sound System is a high-level library of C routines for playing
sound on the Macintosh. These routines were designed with games in mind,
but could be used for other purposes as well. They have been included in
my own products such as PowerPong, and I indend to use them in future
projects.
Date: Sep 10, 1999
From: chris
Date: Jun 26, 1997
From: [email protected] (Fabio Lecca)
Subject: Briscola 1.1
This is the English version of Briscola 1.1, a traditional Italian card
game, also known as "Brisk" in other countries.
Version 1.1 includes even more decks of Italian traditional cards,
including Napoletane, Piacentine, Sard and Trevisane.
Have fun!
Fabio Lecca
[email protected]
Date: Jul 23, 1997
From: [email protected]
Subject: Celest 1.01
Celest is a very accurate, yet fun orbital simulation game. The player
flies a ship around an accurately simulated stellar system going from
place to place with the minimum amount of fuel usage. Celest can also be
used to see the consequences of various stellar configurations on
planetary orbital dynamics: see the weird orbits resulting froma binary
or trinary star system!
Version 1.01 fixes some problem with PowerPC Macintoshes.
Celest requires:
A color monitor with at least 640x480 resolution.
Preferably a 68030 or above.
System 7.1 or later.
Celest is $10 shareware.
Mike Ash
http://www.tomah.com/mash/celest.html
--
HeghmoH the CodeWarrior
Mike Ash - http://www.tomah.com/mash/celest.html
Use the Dvorak keyboard layout: easier, faster and less painful
http://www.dvorakint.org
Date: Aug 20, 1999
From: (David McCullough Dobson) [email protected]
Subject: Centaurian 1.2.1
CENTAURIAN
New Release: Version 1.2.1 (FAT binary)
by David M. Dobson ([email protected])
Minimum requirements:
- Macintosh with 68030 processor or better (68040 or PPC recommended)
- System 7
- 640x480 256-color monitor (higher resolutions OK)
Centaurian is an arcade-style space game reminiscent of Bosconian, a
Midway-Namco arcade game from the early 1980's. Players battle through
enemy-controlled zones, destroying Centaurian bases and confronting a
variety of enemy ships and mines to reach the Centaurus colony. There are
a number of ship enhancements which can be found or purchased to assist in
the mission, and there are nine different bonus screens (Admiral Zorg's
Challenges) modeled after classic arcade games.
The game is shareware ($18). The unregistered game is fully functional
but limited to any set of eight zones per game (selected by the player
from among the first 38 or so zones). Registered users gain access to all
60 zones (including the final confrontation with the Centaurian leader),
load/save game features, secret cheat codes, and the level editor.
For more info, see the Centaurian homepage:
http://www-personal.umich.edu/~dob/centaurian.html
Date: Jun 26, 1997
From: (Frank Bannon) [email protected]
Subject: Central Campus Maps (Bolo)
The attached file is a binhexed archive of map files for the Mac
networked game BOLO.
The archive includes three map files, text explaning the maps and how to
contact the author, and small PICT files of the maps.
The maps for Bolo are based on the campus of Central Washington
University, in Ellensburg, Washington, the school I am attending.
Date: Jun 26, 1997
Date: Sat, 29 Apr 1995 19:28:58 +0200
From: [email protected] (Christiaan Freeling)
Subject: chr-freeling-chess-systems.hqx; 11 chess variants
CHESS SYSTEMS BY CHRISTIAAN FREELING (CONGO DEMIAN FREELING).
Between 1976 and 1984 I was possessed with a spirit that cared
a great deal about abstract games of pure strategy. It died
eventually, of lack of ambition, and left me with a legacy of
some forty games. Ten of these are Chess systems.
All of them, Chad in particular, were played extensively at the
games club 'Fanatic' at the University of Twente in the Netherlands.
All of them, too, appear in David Pritchard's 'The Encyclopedia of
Chess Variants' (G&P Publications, P.O. Box 20, Godalming,
Surrey GU8 4YP, U.K. ; ISBN 0-9524142-0-1).
Grand Chess in particular is also featured in
R.Wayne Schmittberger's 'New Rules for Classic Games'
(John Wiley & Sons, Inc. New York; ISBN 0-471-53621-0) and in
Games Magazine (January 1987).
This archive contains descriptions (with full colour diagrams) of
eleven Chess systems. They are:
Chad
HexChad
Sjakti
Cassa
Chakra
Congo
Loonybird
Dragonfly
Yari Shogi
Rotary
Grand Chess
The one important game in this compilation is Grand Chess. Anyone
who wrote a good Chess program and has half a mind to modify it
into a Grand Chess program and put a demo on the Net on a fifty
fifty basis regarding the codes, is welcome to contact me at the
following address:
Christiaan Freeling
Pollenbrink 181
7544 AW Enschede
The Netherlands
+31 53 769075
Net: [email protected]
All games: Christiaan Freeling, except Congo: Demian Freeling.
Date: Apr 23, 1999
From: [email protected]
Subject: Custom Graphics Pak Release 1
Custom Graphics Pak Release 1
A collection of graphics for use with Wolfenstein 3D and WolfEdit. Includes
new walls and enemies.
Requires Wolfenstein 3D and WolfEdit 2.0.3. If you do not have Wolfenstein
or WolfEdit, e-mail me at [email protected]
Enjoy!
Josh Mills
http://www.geocities.com/ResearchTriangle/System/1634/index.html
Date: Nov 14, 1997
From: [email protected]
Subject: Chair
This is a really, really, stupid game. You are a little guy who has to
move around and sit in the chair.
It gives you a quick laugh.
You need HyperCard 2.x to use it.
Date: Apr 27, 2000
From: Nicky
Date: Aug 20, 1999
From: [email protected]
Subject: ChaosGalaga
ChaosGalaga is a simple shoot-them-up game:
Just kill everything without getting killed yourself, and collect
falling bonuses to get additional weapons.
Some features are:
o Simple graphics (black&white) -> high speed and animation
o 100% OS-friendly, plays in a window on the Finder
o Unlimited number of levels
o Games may be loaded and saved on your disk
o More than 100 sprites at once at some levels
o Only 35k on your disk !
o Documentation in French
System reqierements:
Any Macintosh with a 640x480 display (or bigger).
68020 or better recommended for speed.
> Nicky <
> University of Fribourg <
Date: Aug 20, 1999
From: [email protected] (Virtually Unlimited) (Virtually Unlimited)
Subject: ChaosVR v0.6a
ChaosVR is an arcade game in which you fly a lightning fast space ship
through an incredible 3D world and blast enemies to pieces, racing through
texture-mapped fractal mountains and futuristic architecture.
Ultra-realistic fog and full 6 degrees of freedom (flight-simulator style)
totally immerse you in this virtual reality blaster. ChaosVR requires a
Macintosh with 256 colors, 4 Mb of free RAM, and is accelerated for
PowerMacs.
Regards'n'all,
-- Peter
Date: Jan 15, 1997
From: [email protected]
Subject: Checkers' Hide 'n Seek
Checkers' Hide 'n Seek
Shareware: $15
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
Another addition to the Checkers the Bear series, Checkers Hide 'n Seek was
created for children ages 2 to 8.
Checkers is hiding somewhere in his house. Move from room to room while
searching for Checkers by clicking on objects. Each time the game is played
Checkers will find a new and different hiding place!
Color graphics and animations, and hours of fun for little fingers!
Date: Jan 15, 1997
From: [email protected]
Subject: Checkers' Playroom
Checkers' Playroom
Shareware: $17
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 8 MB RAM, minimum 14" color
monitor
Checkers the bear is back and he's brought along his sister, Chelsea, to
share some of his favorite toys with your child in Checkers' Playroom. This
full-color interactive program offers a series of games that cover
patterning, sorting, colors, shapes, counting with numbers 1 to 10, creative
play and more! Recommended for ages 2 to 6.
Date: Jan 15, 1997
From: LTLFing[email protected]
Subject: Checkers' Treasure Hunt
Checkers' Treasure Hunt
Shareware: $12
Author: LittleFingers Software
System requirements: Any Mac running system 7+, 4 MB RAM, minimum 14" color
monitor
Another addition to the Checkers the Bear series, Checkers Treasure Hunt is
the perfect first computer game for preschoolers.
Help Checkers get home by clicking on specified colors on the treasure path -
and see what kind of treasure you can find! Each time the game is played, a
different set of treasure magically appears when the child clicks on each
mystery square. Checkers gives your child words of encouragement as they
help him find his way home.
Date: Oct 02, 1998
From: [email protected]
Subject: CheckerWarz
This is a game I made called Checkerwarz. It is based on the game checkers,
but it has an interesting twist to it - when a checker is jumped over, the
two sides go to war in a little battle where they verse each other in a mini
game which decides the fate of the checkers. There are many types of mini
games like Pong, Paint, and Mole. It is a worthwhile download, many have
said, so give it a try.
Date: Dec 12, 1997
From: [email protected]
Subject: Chelsea's Game
Chelsea's Game is a HyperCard game made for toddlers (like my niece
Chelsea) who like playing with a computer keyboard - each time a key is
pressed a patterned shape is drawn and a short sound is played. It should
work on any Mac.
Angela Brett
http://lazer.gen.nz/angela
"We must believe in free will, we have no choice" -- Isaac Bashevis Singer
Date: Oct 07, 2000
From: Sulan Dun
Date: Jun 26, 1997
Date: 13 Nov 92 06:55 EST
From: [email protected] (Mark Zimmermann)
Subject: chess album stack
appended below is a short (6kB or so) compact'd binhex'd Hypercard 2
stack, Chess Album v.1.0 --- it may be useful for recording correspondence
chess games --- drag pieces around a board, type moves into a field, etc.
Very simple stuff (in HyperCard!).... ^z
Date: May 04, 1994
From: Lloyd Wood
Date: Jun 26, 1997
Subject: ChessKing Software Package version 1.00
From: (Craig Shoemaker) [email protected]
About ChessKing Software
Please contact me if you have employment opportunities; keep in mind that
ChessKing software is written in my spare time (for instance, using the
Dialog Manager for the board setup dialog saves programming time though
the results are not great). See my Musical Set Complete package for a
more professional looking product.
ChessKing Software for the Macintosh line of computers allows
two people to play different variations of chess together at
one terminal screen.
This software is NOT free.
It is publicly distributed and costs
$45 to be paid by check drawn on a U.S. bank payable
to Craig Shoemaker.
Thanks,
Craig Shoemaker
4014 N. 41st Street
Arlington, VA 22207 U.S.A.
Phone: (703) 534-5884
Internet Address: [email protected]
Visit http://www.his.com/~esoteric/
and then click on the Esoteric Software or the Chess links.
Date: Jun 26, 1997
From: [email protected]
Subject: ChessKing Software Updater
Hello all,
Here is an updater for the ChessKing software package. This updater will
bring previous version 1.00 and 1.01 up to the current version 1.02.
ChessKing software is usually filed with chess playing game applications;
chess is played on a chess board and is a board game. (O.K., but believe
me, not everyone has heard of the game of chess).
Bye and thanks, and I hope you all have a nice semester,
Craig Shoemaker
Esoteric Software
Arlington, VA 22207 USA
http://www.his.com/~esoteric/
Click on the "What's New" link for the latest.
Date: Jun 26, 1997
From: (Jeff Quade) [email protected]
Subject: ChessMate 6.3.5
ChessMate 6.3.5 - Has one player, two player and self-play modes, 255 skill
levels, permits players to undo and redo moves from start to finish. Keeps
a complete record of moves made during the game in chess notation. A great
chess game. Program written by Quade Publishing (Jeff Quade). Shareware
$24.
Date: Jun 26, 1997
From: Lloyd Wood
Date: Jul 09, 1999
From: Edmund Boyd
Date: Jun 26, 1997
Date: Sun, 31 Oct 93 15:35:01 CST
From: [email protected] (Matthew Eli Blain)
Subject: Chess Set! 1.1
Chess Set!
A simple chess set stack by Matthew Blain, v1.1 of 10/31/93.
This stack is a chess set for your computer. It does not play
chess, or even make many restrictions on how you can move the
pieces around. Instead it lets you setup and save games, or
play with a friend over an AppleTalk network via Apple Events.
You can even make your own chess board if you want... The
stack is freely modifiable and I will probably allow you
to distribute it in any way you want!
Matthew Blain. [email protected]
Date: Aug 11, 1999
From: [email protected]
Subject: ChessWorks 1.9.2 - free peer-peer chess over Internet
Version 1.8.7 and later should not be used with any other earlier
version of ChessWorks because of the piece placement fix (queen gets her
color). You could play the game but beware that there might be some
funky things going on like both players playing two different games.
Which could probably be fun but for best results just make sure you are
BOTH using version 1.8.7 or later. Thanks!
How to play a multi-player game of Chess with ChessWorks:
ChessWorks allows you to play a multi-player game of Chess with
someone over the internet. All you have to do is connect to each other
via the connect button. After you press the connect button you will be
presented with a dialog box that gives you the choice to either 'Host'
or 'Connect'. Somebody must choose 'Host' and the other person must
then connect to the host's IP address (Note - if you choose 'Host' your
IP will be displayed in the address field). Both players must be on the
same port when connecting. When the connection is established a chat
window will pop up where you can chat to each other.
How do I connect to a tracker to find games?
All you have to do to connect to a tracker is go under the File
menu and choose 'Tracker' or press command+T. This brings up the
Tracker Window. Then you click on connect and enter your tracker
address (or use the default) and your desired nickname to appear to all
other users on that tracker.
Date: Apr 23, 2003
From: Michael
Date: Apr 23, 2003
From: Michael
Date: Apr 23, 2003
From: Michael