More regarding direct draw...
Quote from Forum Archives on November 22, 1997, 3:08 amPosted by: behmc <behmc@...>
After looking at WarMaster's (Derek's) code I understand a fundamental
difference between what we were talking about 🙂The refresh code works just fine, the problem is that I need this to be
happening on the order of up to every 1/30 of a sec. This really isn't
that bad because I'm just copybitsing a 32x32 rect from a gworld to the
screen. Refreshing with the code at his site just doesn't work fast
enough/well enough (some instances leave things unrefreshed until the next
call and other times there are bands in the image that is drawn to screen.)
to use. Is there a way to specify a rectangle for the system to update?Thanks,
*Chris
Posted by: behmc <behmc@...>
difference between what we were talking about 🙂
The refresh code works just fine, the problem is that I need this to be
happening on the order of up to every 1/30 of a sec. This really isn't
that bad because I'm just copybitsing a 32x32 rect from a gworld to the
screen. Refreshing with the code at his site just doesn't work fast
enough/well enough (some instances leave things unrefreshed until the next
call and other times there are bands in the image that is drawn to screen.)
to use. Is there a way to specify a rectangle for the system to update?
Thanks,
*Chris