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More regarding direct draw...

Posted by: behmc <behmc@...>

After looking at WarMaster's (Derek's) code I understand a fundamental
difference between what we were talking about 🙂

The refresh code works just fine, the problem is that I need this to be
happening on the order of up to every 1/30 of a sec. This really isn't
that bad because I'm just copybitsing a 32x32 rect from a gworld to the
screen. Refreshing with the code at his site just doesn't work fast
enough/well enough (some instances leave things unrefreshed until the next
call and other times there are bands in the image that is drawn to screen.)
to use. Is there a way to specify a rectangle for the system to update?

Thanks,
*Chris