Need Goo for FB project
Quote from Forum Archives on December 15, 1997, 3:18 amPosted by: BMichael <BMichael@...>
I need one PICT "adjusted" by someone with Kai's Power Goo, for use in a
game; not sure yet if the game'll be freeware or shareware or what, but
the source will be available _somehow_! (This is not on contract, but one
I'm doing because I want to.) The source _may_ be included in a
commercial "library" of routines similar to FnJnII, or may be available
to registered shareware purchasers of the compiled game...I have a scanned image of a hot-air balloon, and I need it "squished" as
if it had been hit broadside by a flying object, then rebounding to the
original shape; probably 3-5 "frames" with differing amounts of
deflection. (I'll run 'em backwards for the rebound.) If the "point of
impact" could be run at two or three different "altitudes" on the
balloon, that'd be even better and would allow for more flexibility in
the game play.For this small a project, it's not worth buying Goo, so if anyone on-list
has a copy and is willing to spend the time to do this, they'll get the
source free, and their name in the credits. (Note that I _may_ just
release the source free anyway, if the "library" plan doesn't work out,
so this _might_ not be that good a deal... you've been warned up front!)
Also, this project is being done "in between" other (paying) jobs, and
may be delayed to be reworked for FB^3, so there's no time guarantee...Bill
Posted by: BMichael <BMichael@...>
game; not sure yet if the game'll be freeware or shareware or what, but
the source will be available _somehow_! (This is not on contract, but one
I'm doing because I want to.) The source _may_ be included in a
commercial "library" of routines similar to FnJnII, or may be available
to registered shareware purchasers of the compiled game...
I have a scanned image of a hot-air balloon, and I need it "squished" as
if it had been hit broadside by a flying object, then rebounding to the
original shape; probably 3-5 "frames" with differing amounts of
deflection. (I'll run 'em backwards for the rebound.) If the "point of
impact" could be run at two or three different "altitudes" on the
balloon, that'd be even better and would allow for more flexibility in
the game play.
For this small a project, it's not worth buying Goo, so if anyone on-list
has a copy and is willing to spend the time to do this, they'll get the
source free, and their name in the credits. (Note that I _may_ just
release the source free anyway, if the "library" plan doesn't work out,
so this _might_ not be that good a deal... you've been warned up front!)
Also, this project is being done "in between" other (paying) jobs, and
may be delayed to be reworked for FB^3, so there's no time guarantee...
Bill