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Re: Async Sounds?

Posted by: mel <mel@...>

>How can I get sounds to be async?
>
>I can say:
>
>SOUND "rowrowrowyourboat"
>SOUND "rowrowrowyourboat"
>
>And it will play it twice in a row, not something I'm looking to do;
>
>And I've got it based on clicks in PG; ie. if you hit a ptinrect rect twice
>in a row, I'd expect the second sound to start playing immed when the click
>gets recieved.
>
>To answer a question you might have, yes, clicking 5 times in a row on this
>spot produces 5 non-threaded sound events, not 5 threaded events like I'd
>want.
>
>Also, it seems the SOUND keyword syntax is messed up; How do I get a sound
>to play by resource id/vs. name?

Sounds to me like you want to setup multi-sound channels and play a lot of
sounds at the same time. If thats the case, I can send you a demo called
"SoundBuddy" that shows you how to do multisounds using the Sound Manager
and call backs.

Mel Patrick - theWabbitGuy - mel@intergate.bc.ca
http://www.intergate.bc.ca/business/mel