Re: RE: for gm's - a bit more defined
Quote from Forum Archives on January 26, 2005, 1:30 pmPosted by: dr_writer <dr_writer@...>
> In the old way of things in most rpg's, a dm/gm/am/rac would buy
> adventures from the publishing company. But at some stage of the game
> d&d and a lot of other rpg's transitioned into producing
> "resource/campaign" materials that would give the gm's plenty of
> background material on their worlds, good guys/bad guys, gods/demons,
> monster, etc. It also gave the players certain resource materials to
> help develop and define their characters with their
> class/prestige/weapons/spells/etc.Some of those companies do both, provide background books and detailed
adventures. We are planning to do the same, eventually. Maybe a sourcebook
for each continent, not too detailed so that the players can alter or add
their own details easily.We've discussed this sort of thing extensively in the past; at the least, we'd like to see a resource on Talania and its various species, major geographic locales, and cultural idiosyncracies--along with the appropriate AM background info on all of it--brought to the fore. This alone would be a great help to AM's who would like to develop new adventures. Our problem, as Joe mentioned, is a lack of committed contributors. At the moment, we only have a couple of people who give an extended amount of attention to the projects on the table, and even these folks can't always make promises concerning their consistent availability. We can only hope (and pray) that the DR situation will change in the future in a way that will allow for more contributions from a wider range of participants.
> In DR we have been at a disadvantage because after the initial
> adventures, ending with Moonbridge, we haven't had any new published
> adventures to get and run.We're hoping, as Joe said, to field some good ones at a more steady pace over the next couple of years. Vulturian's Tower will be the first, followed (hopefully) by a couple more, possibly not too far down the road, depending on how things go. At that point, we'll have to start looking at options for creating new adventures, or at least new adventure situations (unless we receive more submitted works).
> So are there gm's out there who have created their own adventures for
> their DR groups? If so, I would like to hear about their experiences.Oh yes, I have thrown together a few short adventures - about the length of
LightRaider test. And I have a longer one called Lost Brother that may
eventually get into some kind of shape to submit it for publication. Every
time I read over it I add or change somethingIf there are any AM's who've come up with adventures that seem to work for their groups, we'd sure like to hear about them--or, better yet, to get them in some sort of written, organized form. Who knows? That little campaign you started for fun to fill time after MBR may wind up being an official DR adventure supplement someday...!
- Scott
___________________________________________________________________
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Posted by: dr_writer <dr_writer@...>
> adventures from the publishing company. But at some stage of the game
> d&d and a lot of other rpg's transitioned into producing
> "resource/campaign" materials that would give the gm's plenty of
> background material on their worlds, good guys/bad guys, gods/demons,
> monster, etc. It also gave the players certain resource materials to
> help develop and define their characters with their
> class/prestige/weapons/spells/etc.
Some of those companies do both, provide background books and detailed
adventures. We are planning to do the same, eventually. Maybe a sourcebook
for each continent, not too detailed so that the players can alter or add
their own details easily.
We've discussed this sort of thing extensively in the past; at the least, we'd like to see a resource on Talania and its various species, major geographic locales, and cultural idiosyncracies--along with the appropriate AM background info on all of it--brought to the fore. This alone would be a great help to AM's who would like to develop new adventures. Our problem, as Joe mentioned, is a lack of committed contributors. At the moment, we only have a couple of people who give an extended amount of attention to the projects on the table, and even these folks can't always make promises concerning their consistent availability. We can only hope (and pray) that the DR situation will change in the future in a way that will allow for more contributions from a wider range of participants.
> In DR we have been at a disadvantage because after the initial
> adventures, ending with Moonbridge, we haven't had any new published
> adventures to get and run.
We're hoping, as Joe said, to field some good ones at a more steady pace over the next couple of years. Vulturian's Tower will be the first, followed (hopefully) by a couple more, possibly not too far down the road, depending on how things go. At that point, we'll have to start looking at options for creating new adventures, or at least new adventure situations (unless we receive more submitted works).
> So are there gm's out there who have created their own adventures for
> their DR groups? If so, I would like to hear about their experiences.
Oh yes, I have thrown together a few short adventures - about the length of
LightRaider test. And I have a longer one called Lost Brother that may
eventually get into some kind of shape to submit it for publication. Every
time I read over it I add or change something
If there are any AM's who've come up with adventures that seem to work for their groups, we'd sure like to hear about them--or, better yet, to get them in some sort of written, organized form. Who knows? That little campaign you started for fun to fill time after MBR may wind up being an official DR adventure supplement someday...!
- Scott
___________________________________________________________________
Speed up your surfing with Juno SpeedBand.
Now includes pop-up blocker!
Only $14.95/month -visit http://www.juno.com/surf to sign up today!