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Re: In-App Purchases for Mac App Store
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#1 · March 7, 2022, 2:00 am
Quote from Forum Archives on March 7, 2022, 2:00 amPosted by: fblistserve <fblistserve@...>
Rich wrote:
Has anyone been able to create a FB app and submit to the App Store with In-App purchases?I've dodged this for years and annoyed Apple doesn't allow us to charge for app upgrades. That would be my only use for in-App purchases. Of course, it is used for more uses than that.I don't have any experience using IAP.
I contacted Apple Support and they pointed me to the following link.The Objective-C examples looks usable. Maybe remove the non-macOS targets etc. from the project.But I am not having any luck getting it to work.What specifically did you try and what specifically failed?Most of the recent examples are in Swift.But Apple's supplied example is Objective-C, so that should help.There should be a way to Make an Xcode project from FBLast item on FB's Command menu
and then add the necessary code for In-App purchases.Get Apple's sample working and then tailor for your specific need. It should then be a matter of copy/paste into the main project converted from FB.
For FB to automate the merging of IAP code into an existing Xcode project would require either me or Bernie to learn IAP and all its possible configurations. A non-trivial bit of work and we're both engaged with other work. It's possible the process is not too difficult but it would take time to figure that out and approximate the effort ( the old we don't know what we don't know ).IAP is an entire ecosystem with a lot of configuration via App Store Connect. There are several videos on this. This guy has several videos and is easy to understand. Haven't looked at the entire video but it looked good. ( https://www.youtube.com/watch?v=Nre-4PfC7OE )IAP is bigger than writing a few lines of code and you're done. You're essentially configuring an app to communicate with Apple's online payment system.Brian--
To unsubscribe, send ANY message to: [email protected] To access the list archives, go to: http://freegroups.net/groups/futurebasic/
Posted by: fblistserve <fblistserve@...>
Rich wrote:
Has anyone been able to create a FB app and submit to the App Store with In-App purchases?
I've dodged this for years and annoyed Apple doesn't allow us to charge for app upgrades. That would be my only use for in-App purchases. Of course, it is used for more uses than that.
I don't have any experience using IAP.
I contacted Apple Support and they pointed me to the following link.
The Objective-C examples looks usable. Maybe remove the non-macOS targets etc. from the project.
But I am not having any luck getting it to work.
What specifically did you try and what specifically failed?
Most of the recent examples are in Swift.
But Apple's supplied example is Objective-C, so that should help.
There should be a way to Make an Xcode project from FB
Last item on FB's Command menu
and then add the necessary code for In-App purchases.
Get Apple's sample working and then tailor for your specific need. It should then be a matter of copy/paste into the main project converted from FB.
For FB to automate the merging of IAP code into an existing Xcode project would require either me or Bernie to learn IAP and all its possible configurations. A non-trivial bit of work and we're both engaged with other work. It's possible the process is not too difficult but it would take time to figure that out and approximate the effort ( the old we don't know what we don't know ).
IAP is an entire ecosystem with a lot of configuration via App Store Connect. There are several videos on this. This guy has several videos and is easy to understand. Haven't looked at the entire video but it looked good. ( https://www.youtube.com/watch?v=Nre-4PfC7OE )
IAP is bigger than writing a few lines of code and you're done. You're essentially configuring an app to communicate with Apple's online payment system.
Brian
--
To unsubscribe, send ANY message to: [email protected] To access the list archives, go to: http://freegroups.net/groups/futurebasic/
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