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RE: for gm's - a bit more defined

Posted by: jrevesz <jrevesz@...>

Dan wrote:

> Hey Gang,
> Let me re-define what I meant by my original question.

> In the old way of things in most rpg's, a dm/gm/am/rac would buy
> adventures from the publishing company. But at some stage of the game
> d&d and a lot of other rpg's transitioned into producing
> "resource/campaign" materials that would give the gm's plenty of
> background material on their worlds, good guys/bad guys, gods/demons,
> monster, etc. It also gave the players certain resource materials to
> help develop and define their characters with their
> class/prestige/weapons/spells/etc.

Some of those companies do both, provide background books and detailed
adventures. We are planning to do the same, eventually. Maybe a sourcebook
for each continent, not too detailed so that the players can alter or add
their own details easily.

> In DR we have been at a disadvantage because after the initial
> adventures, ending with Moonbridge, we haven't had any new published
> adventures to get and run.

We have five or six in the pipeline. The problem is that there is no
fulltime staff to work on the material eight hours a day, five days a week.
We have to rely on "spare time", like we all have a lot of that 😉

We are getting close with Vulturian's Tower. Then, we will immediately move
on to the next adventure.

> So are there gm's out there who have created their own adventures for
> their DR groups? If so, I would like to hear about their experiences.

Oh yes, I have thrown together a few short adventures - about the length of
LightRaider test. And I have a longer one called Lost Brother that may
eventually get into some kind of shape to submit it for publication. Every
time I read over it I add or change something
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