Re: Interesting comments on BGG / glossary question
Quote from Forum Archives on January 20, 2014, 6:43 pmPosted by: joerevesz <joerevesz@...>
Thanks for that, Dave.How comprehensive do you need it to be? There is one for the Rules section, but not the background/milieu information.
Check the New Players Briefing for the original one.
Below is ver 1.5:
Active Defense – The total defense of a LightRaider or dark creature. Also called the Defense Roll. Determined by adding a roll of a StarLot or Shadow Stone (for LightRaiders and dark creatures respectively) to either the Shield of Faith or Battle Ability rating.
Advanced Combat – Normal combat with two additional attack options: the half-swing and the critical swing.
Attack Roll – Represents an attempt to do damage. For a LightRaider this is the Weapon Ability + roll of StarLot. For dark creatures it is Battle Ability + roll of Shadow Stone.
Battle Ability – A dark creature's ability to attack and defend. A Battle Ability score is also assigned to dragons and dragon slaves.
Battle Grid – An 8" x 11" sheet of paper divided into one-inch squares which is used to represent a battle area. A hex grid can be used instead.
Combat Round – Consists of attack and defense by both opponents. About 5 seconds of time passes each combat round.
Critical Hit – An Advanced Combat Option: A hit on one's opponent that may kill or disable him instantly.
Critical Swing – An Advanced Combat Option: A swing that is part of and may result in a critical hit.
Damage Roll – A measure of how much damage a successful attack does. Typically a roll of the StarLot or Shadow Stone added to the damage rating of the weapon.
Defense Roll – One's ability to block damage. For a LightRaider this is the Shield of Faith rating + roll of StarLot. For a dark creature this is Battle Ability + roll of Shadow Stone.
Difficulty Level – Represents the relative difficulty of an action or task.
Half-Swing – An Advanced Combat Option: Uses same procedures as a normal swing in combat, but causes only half as much damage.
Mind Speech – Evil or erroneous thoughts that dragons put into people's minds.
Multiple Attack Combat – Combat with more than one attacker against a single defender.
Normal Combat – The usual combat procedures consisting of rounds and phases in which the opponents alternately attack and defend.
Passive Defense – The defense of a LightRaider or dark creature by using only the Shield of Faith score or Battle Ability rating (respectively).
Simultaneous Combat – Two opponents fighting one another at the same time. Combat is usually simultaneous, unless one opponent surprises the other.
Success Check – Determining if a LightRaider is successful in attempting a task or action by comparing the roll of a StarLot against the Success Grid.
Weapon Ability – The skill a LightRaider has with a given weapon.
*****
---- David Staley <dragonraid@gmail.com> wrote:
> I thought I'd pass this along.> boardgamegeek.com/thread/931484/come-back-time
> BTW, is there a convenient DragonRaid glossary that defines all the special
> terms used in the game? I didn't know if this was in one of the rulebooks
> and I just wasn't finding it, or if one had not been compiled yet.>David
Posted by: joerevesz <joerevesz@...>
How comprehensive do you need it to be? There is one for the Rules section, but not the background/milieu information.
Check the New Players Briefing for the original one.
Below is ver 1.5:
Active Defense – The total defense of a LightRaider or dark creature. Also called the Defense Roll. Determined by adding a roll of a StarLot or Shadow Stone (for LightRaiders and dark creatures respectively) to either the Shield of Faith or Battle Ability rating.
Advanced Combat – Normal combat with two additional attack options: the half-swing and the critical swing.
Attack Roll – Represents an attempt to do damage. For a LightRaider this is the Weapon Ability + roll of StarLot. For dark creatures it is Battle Ability + roll of Shadow Stone.
Battle Ability – A dark creature's ability to attack and defend. A Battle Ability score is also assigned to dragons and dragon slaves.
Battle Grid – An 8" x 11" sheet of paper divided into one-inch squares which is used to represent a battle area. A hex grid can be used instead.
Combat Round – Consists of attack and defense by both opponents. About 5 seconds of time passes each combat round.
Critical Hit – An Advanced Combat Option: A hit on one's opponent that may kill or disable him instantly.
Critical Swing – An Advanced Combat Option: A swing that is part of and may result in a critical hit.
Damage Roll – A measure of how much damage a successful attack does. Typically a roll of the StarLot or Shadow Stone added to the damage rating of the weapon.
Defense Roll – One's ability to block damage. For a LightRaider this is the Shield of Faith rating + roll of StarLot. For a dark creature this is Battle Ability + roll of Shadow Stone.
Difficulty Level – Represents the relative difficulty of an action or task.
Half-Swing – An Advanced Combat Option: Uses same procedures as a normal swing in combat, but causes only half as much damage.
Mind Speech – Evil or erroneous thoughts that dragons put into people's minds.
Multiple Attack Combat – Combat with more than one attacker against a single defender.
Normal Combat – The usual combat procedures consisting of rounds and phases in which the opponents alternately attack and defend.
Passive Defense – The defense of a LightRaider or dark creature by using only the Shield of Faith score or Battle Ability rating (respectively).
Simultaneous Combat – Two opponents fighting one another at the same time. Combat is usually simultaneous, unless one opponent surprises the other.
Success Check – Determining if a LightRaider is successful in attempting a task or action by comparing the roll of a StarLot against the Success Grid.
Weapon Ability – The skill a LightRaider has with a given weapon.
*****
---- David Staley <dragonraid@gmail.com> wrote:
> I thought I'd pass this along.
> boardgamegeek.com/thread/931484/come-back-time
> BTW, is there a convenient DragonRaid glossary that defines all the special
> terms used in the game? I didn't know if this was in one of the rulebooks
> and I just wasn't finding it, or if one had not been compiled yet.
>David