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Re: Playing Non-Humans

Posted by: joerevesz <joerevesz@...>

Aaron writes:

> Unfortunately, there ARE real world problems with the whole non-human
races thing:

> First off, real witchcraft makes reference to various "otherworldly
> beings" calling them "lords and ladies", sidhe (pronounced shee),
"ascended
> masters" and all sorts of similar creatures that have a very elf/fey
ring to
> them. Theyre all supposed to be either alien beings, ancient
kings/queens
> (sometimes from Atlantis), ancient gods, or other beings.

There is the arguement that Christians can redeem certain cultural icons
by giving them new meaning or restoring their orginal meanings and use
them to influence people for Christ. If we hesitate to use all the
things that have been perverted by fallen mankind, we will soon have no
tools left to use.

> Also, there are real occultic groups called otherkin
> (http://www.otherkin.com/) that believe themselves to BE elves,
dwarves,
> dragons and the like. They practice many forms of occultic activities.
The
> dangers of this cannot be underestimated!!!!

I think that the warnings in the game text are enough to at least keep
most players from going from crossing over from RPG to false reality.
There may be some who do it no matter what we do, so again, we cannot be
hamstrung by a "maybe". The group's AM obviously needs to be watchful
for such abberations and needs to take appropriate action.

Joe