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Re: The Powers of StarLots

Posted by: joerevesz <joerevesz@...>

Aaron writes:

> I personally could live without all of this "dice have
> special powers"
> stuff, it smacks too much of the lucky dice concept that some gamers
> take a
> bit too far. Sure, I have favorite dice for my own games, but it
> doesnt go
> beyond that except as a joke. Dice to me, are PLAYER and not
> CHARACTER
> things, just as artwork and nacho cheese on a sheet arent known of
> by the
> character. Crossing that line has a great tendency of breaking ones
> "suspension of disbelief", and makes one feel a it silly in the
> process.

What you might not be considering is that since there are StarLots in
EdenAgain they are just like special weapons or other items from the
OverLord, they can so special things. I do not consider this an
egregious crossing of the boundary between the game and the real world -
at least not one that takes away from the game experience. The Mountain
Dew example is a bad mix up of the two worlds, but the StarLot is not
since it is fully explained in the New Player Briefing why they are in
the game world. So, in the game they should be able to do something.

Remember too that no character rolls the StarLot in combat to find the
effectiveness of their attack, that is for the player in the real world
to do for them.

And to push the argument a bit too far - StarLots are used differently in
the game world and the real world, there really isn't a crossover other
than their existence. But if that is too much, then there are a lot of
other things that have to be removed from the game. Specifically,
clothing, weapons, food, trees, animals, etc. It gets silly fast.

Anyway, an individual AM does not have to follow the rules or suggestions
presented here. If you do not want to use the special powers, you do not
have to.

Joe