Adventure Master Invitiation
Quote from glen on May 1, 2022, 8:39 pmDRAGONRAID is a complex game system that requires one player to run it. This person is called the Adventure Master. The Adventure Master helps players "see" and "hear" through their imagination, since on each mission their eyes and ears will be of little use. DragonRaid is a serious game; players will need to listen carefully to him.
The Adventure Master will tell players what is happening around them so that they can decide what to do. Because he runs the game reality from printed instructions, the Adventure Master knows whether it will rain one afternoon on EdenAgain, or whether a troll will jump out of the woods to shoot at the TwiceBorn. He determines whether the water in a stream is drinkable, a dragon is awake or asleep, or anything else players may need to know.
In summary, the Adventure Master controls the game. It is the Adventure Master who uses guidebooks and manuals to know and decide the conditions of reality that the LightRaiders face on their dragon raid. When the instructions do not specify a particular fact, the Adventure Master decides what will happen in light of what will make a good adventure for the players.
For example, a squad of LightRaiders chooses the left path to go through Scorpion Desert of the Valley of Bones region in the Dragon Lands. From his or her study of the adventure guidebook, the Adventure Master knows at what point along the trail the TwiceBorn will face the scorpions and their deadly stings. The adventurers do not know where those scorpions are. They have never been along that path before.
The Adventure Master also knows the slope of the terrain, the weather conditions ahead, and what other dark creatures will be met along the way. He will also know and carry out the strategies of those dark creatures against the LightRaiders.
At the appropriate times, the Adventure Master cues the players to do certain things, such as listen carefully or look attentively. He might merely say, "You hear movement up ahead." Players will then try to see what it is by rolling their StarLot (explained on pages 12 and 131 and using the Success Grid - discussed later). So it is the Adventure Master who sees to it that the game is exciting, that players are "on their toes" as well as "at the edge of their seats."
To become an Adventure Master and lead your own DragonRaid games, you can contact:
The Lamb's Bride Project
P.O. Box 8240
Colorado Springs, CO 80933E-mail: Dragonraid Support
Copyright 1984, 1995 by Adventures for Christ, a division of The Lamb's Bride Project
All Rights Reserved.
Official DragonRaid Home Page
DRAGONRAID is a complex game system that requires one player to run it. This person is called the Adventure Master. The Adventure Master helps players "see" and "hear" through their imagination, since on each mission their eyes and ears will be of little use. DragonRaid is a serious game; players will need to listen carefully to him.
The Adventure Master will tell players what is happening around them so that they can decide what to do. Because he runs the game reality from printed instructions, the Adventure Master knows whether it will rain one afternoon on EdenAgain, or whether a troll will jump out of the woods to shoot at the TwiceBorn. He determines whether the water in a stream is drinkable, a dragon is awake or asleep, or anything else players may need to know.
In summary, the Adventure Master controls the game. It is the Adventure Master who uses guidebooks and manuals to know and decide the conditions of reality that the LightRaiders face on their dragon raid. When the instructions do not specify a particular fact, the Adventure Master decides what will happen in light of what will make a good adventure for the players.
For example, a squad of LightRaiders chooses the left path to go through Scorpion Desert of the Valley of Bones region in the Dragon Lands. From his or her study of the adventure guidebook, the Adventure Master knows at what point along the trail the TwiceBorn will face the scorpions and their deadly stings. The adventurers do not know where those scorpions are. They have never been along that path before.
The Adventure Master also knows the slope of the terrain, the weather conditions ahead, and what other dark creatures will be met along the way. He will also know and carry out the strategies of those dark creatures against the LightRaiders.
At the appropriate times, the Adventure Master cues the players to do certain things, such as listen carefully or look attentively. He might merely say, "You hear movement up ahead." Players will then try to see what it is by rolling their StarLot (explained on pages 12 and 131 and using the Success Grid - discussed later). So it is the Adventure Master who sees to it that the game is exciting, that players are "on their toes" as well as "at the edge of their seats."
To become an Adventure Master and lead your own DragonRaid games, you can contact:
The Lamb's Bride Project
P.O. Box 8240
Colorado Springs, CO 80933
E-mail: Dragonraid Support